A/D to move space to shoot. 5 points for every destroyed diamond and -10 for every diamond that makes it through. each wave adds more enemy's and splits any still on the screen.

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  • Tero Hannula

    Hi, I liked the idea that basically you have score as your health. It was otherwise pretty basic shooter. I played twice, second time I think I managed to get atleast 14th wave before losing, not sure as game closes when you lose.

    Following things could have improved the game (which you can make use of also for your other games, if you have other projects):

    • Hitboxes, it was wasy to miss enemies as enemies and bullets are small. Hitboxes can be larger than the sprite ;)
    • Menu screen, something basic works, like you hit button when you are ready. Larger games might take longer to open, so player might not be ready immediatly when game starts straight to action.
    • Death screen, something to state game is over, and these kind of games to tell you the points. Now you have to actively keep watching which wave you have passed if you want to know how well you played.
    • I think sometimes bullet passed through the enemy as bullets went too fast and hitbox were too small, there is gap between bullets current and previous position, where enemy fits without getting hit. You can experiment this making high speed bullets and see what happens what I mean. This can be avoided making bullets slow enough and hitboxes large enough that there is no gap between previous and current bullet positions.

    I am not trying to flatten you, but give you things which can improve your game making, things you can take consider making games better. As novice you are learner, and might not notice things that are missing etc. from your project, which could make the feel of gameplay drastically better. So keep up with practicing :) These gamejams are great spurts for learning, as limited time and given theme are restrictions, which can make imagination fly

  • Kwis
    Lv. 67

    A bit confused on what makes you lose? Sometimes, enemies get by, I don't die and sometimes, I do. I didn't feel like there was a clear indicator?

    Also yeah, closing the game on death is annoying :/ We want to try again when we die, not stop and go on with our lives

  • Jupiter Hadley
    Lv. 13

    Challenging game. I included it in my GM48: Countdown compilation video series, if you’d like to take a look. :) https://youtu.be/oApJHC00338

  • Veralos
    Lv. 38

    This game has some pretty neat concepts. I like how the enemies split into two every so often. It really forces you to keep the enemies numbers so they don't get completely out of control. It's also neat how you can both gain and lose points. It allows the game to have a bit of back and forth nature and gives you to chance to recover from damage. I really wish there was some kind of score display when you die though. That would be much better than just closing thee game. I think I got to around wave 30 when I died.

  • Fachewachewa

    Same as Baku. Game closing on death etc is not a thing to do. And the fact that your shooting speed just depend on how fast you can press the button is not a good way to handle shooters.



  • baku

    Congrats on releasing a game!

    It would've been nice to have some kinda feedback when you run out of score, instead of the game just immediately closing. I got super confused a couple of times before I understood what was going on :/

    I would've also liked the ability to just hold down Space to shoot, or even auto-shoot, since there really is no reason to ever stop shooting. Having to press Space constantly quickly gets annoying.