The Pearson family went to the park, looking forward to an enjoyable and quiet day. They really should have learned to expected the unexpected. Between the sun, bathroom runs, and hamburgers that were left on the sand, the family is constantly faced with time-limits, time counting down, with everything they do.
In order to succeed. they must act fast. For after all, time is limited, and ever counting down.
I like the idea of a family at the park rushing through activities represented as minigames. It's a unique concept and an interesting take on the theme. The actual implementation of that idea is kind of a mess, but it's fun for what is and the messiness has a certain strange charm to it. My favourite part was the poem that established the story.
Holy s... what?
The game was an artistic mess! So random. Is it good or bad? I don't know, probably bad, but it does give it a unique feel. Artistically kind of interesting? The text screen was frustrating cause you can't skip it; by the time it was read to the middle, I already finished reading. The mini-games were sometimes confusing and hard to get. From the feedback I figured the second mini-game needed the s key to reset the growing bar. The countdown was barely visible there.
Weird, but least the game feels authentic!Submitted
The rhyming intro was nice, even I it looped and was a screen from a word text you didn't even bother to turn off the spellcheck.
I guess this is a minigame thing, but I just couldn't understand what to do in the second screen.. Had to start the game again to understand that if nothing was happening while pressing S then it was good.
The other minigames were pretty straightforward but moving the hand back and forth between enter and WASD / mouse was a pain. just use spacebar.Submitted