This arcade style game was written purely using draw commands in GMS2 (no sprites). The style is striking and mesmerizing. The goal is to consume particles as they come at the player (that is controlled via mouse), but not to consume too many or be stopped short of reaching your goal of finding how deep these circles go.
-
Patron
So, does the game ends or is the purple state endless ?
Apart from the perpective that makes it difficult to know where to catch particles, great work! I would have gone even further and not display the score before the end. It's not that useful while playing, and the black line at the top is a little distracting.
Maybe something like an "empty" state that forces you to eat particles at least a little would have help make the gameplay more interesting.
Doing a game without sprites was a really cool idea btw, I was happy even before I saw what the game looked like :D
SubmittedTescend
-
Lv. 37
I find it really impressive that you managed to do such a cool looking game without any sprites, the sounds and music were also really well done.
Gameplay on the other end, even though pretty interesting (I love that putting yourself in danger increases your score) Is also badly balanced. And you can't precisely know where the particles will go either, that makes the game a whole lot more frustrating than it needs to be.
But perspective problems aside, I think this game had a really interesting idea, and it was executed quite well too.
SubmittedPath Y
-
Lv. 1
Music and FX are good! Use of colour as progress meters is good, but it'd be nice to have a progress meter for how "fullness". I understand there was no time to code any death transition, but it'd help for it to be less of a shock :)
SubmittedThe Book of Bob
-
Lv. 38
The depth effect definitely does look very cool and I like how the circles change colour as you go further. The music is also good and adds to the mood of the game. The gameplay is interesting but it either needs to get harder or end after some time because you can basically go forever if you just avoid collecting too many orbs at once.
SubmittedInto the Void
-
Lv. 5
Very neat game overall. However, it lacks incentive to continue playing because there are no penalties for letting too many circles pass. The use of optical illusion intrigued me to try this game :)
I wonder though, why am I trying to eat circles? I think you could make the player into a black hole or something that's trying to devour stars/planets. A little story would help to add some player immersion.
Submitted緊急チーム火山 EMERGENCY VOLCANO TEAM
-
Lv. 4
Very mesmerizing indeed and the music was very cool to listen to. Not sure if I ever reached the end of the game or not..
SubmittedSandbox Dig!
-
Lv. 1
Enjoyed the concept behind this.
Really think the visuals behind it are great also.
SubmittedSUPER GAIDEN SKYDIVE
-
Lv. 4
I was so captured by the game that when i died, i instinctilevy looked at my left, and i saw things distorted! The mesmerizing effect, enforced by the music, is remarkable for something so minimal!
SubmittedRuins Of GM48