"The legend tells that only he who conquers his own demons may truly rest in peace."

Descend into darkness and vanquish the physical reincarnations of the seven deadly sins!

  • Hand drawn characters and environments
  • 7 unique bosses
  • Sounds and Music

  • Movement WASD or Arrow Keys
  • Attack C, I, O, or P Letter Keys

  • Programmer Matt Santacroce
  • Illustrator Christopher Santacroce
  • Audio Engineer Braden Keith
You must be logged in to leave feedback
Log in Register an account
  • Kwis
    Lv. 67

    Joining proble's feedback on the gameplay. I really want to give you a thumbs up for the designs though. The lantern hp is really a nice touch and it feels well polished. It is disappointing that the fight itself is so basic as it was nice to see several bosses... but all the fights were about bashing the attack key until each boss dies... still though, nice design!

    • Adventure Byte
      Lv. 12

      Thank you for your feedback! It's nice that you appreciated the light being representative of your health, that was something we were trying out and overall I think it has been welcomed. We are planning to flesh out the boss battles more to give each one the character it deserves and prevent the spam attack button mentality. We are happy you had a chance to play though and hope you get to see a more polished future build!

  • Problematicar
    Lv. 37

    Really ambitious game, The artstyle was great and the sound was top notch aswell.

    Gameplay was quite dull though, and most of the collisions were kinda meh, I can see that you tried to polish most stuff but it could use some extra polish in the animations and movement, I liked a lot the lantern healthbar, also the designs of the sins were sick. Oh and the starting enemy changing depending on what tombstone you break was a nice detail aswell.

    All the bad parts about this game probably boil down to the overly simplistic combat system, in a game that should be centered around combat, and the fact that all the bosses are basically the same to fight against.

    Still a really cool and ambitious game, you did good with the execution but the scope was way too big to make everything as good as it should've been.

    Path Y

    Path Y

    • Adventure Byte
      Lv. 12

      Hey you're the first one to mention the different boss spawns depending upon the tombstones, nice catch! Its really nice to hear the music and art were appreciated, it certainly means a lot. The fighting is a bit lackluster in its current state, we are working on a more fluid combat system that would enable more interesting fights. Thank you for taking the time to play and write a meaningful piece of feedback. We hope you had fun and get a chance to play a newer version, thanks again!

  • Veralos
    Lv. 38

    Neat game. The art looks quite good, though some aspects (e.g. tombstones) clash with the rest. The lighting effect is cool and using it as a health indicator is a really nice touch. The music is also pretty good. The gameplay is a little lacking though: all the bosses are defeated way too easily and quickly. I do like the premise, but I don't think the gameplay fully captured it.

    • Adventure Byte
      Lv. 12

      It means a lot that you took the time to play and rate our game, thank you for that! The boss mechanics were certainly not given as much of the 48 hours as we would have liked and unfortunately it showed in the game jam version. That being said a lot of planning and work is being done to (hopefully) make the battles more unique, challenging, and fun. The tombstones will need to be given hand drawn sprites for sure, I agree. Thank you for the feedback, we hope you had fun and get the chance to play a newer version when we push an update!

  • baku

    Love the music and the atmosphere. The art was a little unpolished but it's very easy to see past that. Was confused as to where my healthbar was at first, but quickly noticed the flame was dying, and then it clicked for me. Very cool idea! Beat the game on my second run :D

    Found a couple of bugs: after dying once and respawning, the flame particles disappeared. Also you can continue to attack after dying/winning

    • Adventure Byte
      Lv. 12

      We appreciate you taking the time to play and rate Ember! Thank you for letting us know about the bugs you encountered, we have fixed them in our post game jam version of the game which will be released after the competition. The atmosphere and feel of the graveyard was something we spent a great deal of time on, so its great that you were able to enjoy it. Thank you for playing, we hope you had fun and hopefully you will get the chance to play a more complete version in the future!

  • SpaceMyFriend
    Lv. 15

    First off, the music is terrific! And the bosses all look super cool! I don't know if the black and white character and bosses was a design choice or a "oh crap we only have 48 hours" choice, but it really works. It was pretty easy. I think i got hit a lot but i never died. But seriously really good job and really good use of theme!

    • Adventure Byte
      Lv. 12

      Thank you for your feedback! Its awesome that you enjoyed the art and the music that much, we definitely invested a lot of time into those parts of the game. Balancing the game play and difficulty is something we certainly will be working on in the future for a post game jam version. We appreciate your input and thanks for playing!

  • BigHealsInc
    Lv. 1

    I really liked the use of light to judge player's health, it felt very intuitive, simple and effective. The controls on keyboard were a little confusing to start (is keyboard + mouse the recommended method of play?). All the artwork for the bosses and player I felt were very good, simplistic, but they kept a good aesthetic. Once I defeated bosses and dropped down a few times it did get a little repetitive. Art and animation are what stick out to be as really good.

    • Adventure Byte
      Lv. 12

      Thank you very much for taking the time to play through our game and leave such a helpful review. The controls are something we will definitely be improving upon as we further explore this game idea. The game was actually made on a laptop without a mouse and so the idea was to use just the keyboard but the mouse configuration will be something we certainly add thanks to you! We really appreciate your feedback!

  • Will O'Kane
    Lv. 4

    Nicely done!

    The real strength of this is the atmosphere it creates. The music is beautiful and the art is incredible, I'd need a 48 hour jam just to draw one of those bosses! Sound effects were simple, but effective, and the theme was well explored.

    I have a few criticisms though, as any good feedback does. 1) The gameplay feels quite repetitive by the time you reach the 5th or 6th boss, maybe adding in some different attack types would help. It's not too challenging once you figure out the mechanics of wall-jumping over the boss to attack from behind, but some kind of ranged attack (probably with a limit) would really improve the gameplay I think. 2) The absence of a player healthbar was frustrating, I died a few times because I just had no idea how little health I had left before I went in to attack. This is a shame really, because the boss's healthbars look/work great.

    Overall, this is really well made, and I had a lot of fun playing it. Great music, great art, and interesting bosses.



    • Adventure Byte
      Lv. 12

      Thank you for taking the time to write such a thoughtful review and to play our game! It is awesome to hear you had fun playing it and your criticisms are very much appreciated. We have a lot of different ideas for the boss mechanics and will work hard to make each one unique and interesting like you've recommended. The player health we thought would work with just the light level but you are not the first to mention it's ambiguity, so we will be addressing that for sure. Your feedback will definitely be taken into consideration as we work to further develop this game and we hope you will be able to enjoy a newer version in the future!