A Ship is out exploring the cosmos, trying to unlock the secrets of the universe. But, as the crew finds out, science ain't easy. You have flown too close to a black hole and now your being pulled in! It’s over! Nothing can save your now! What will you do with your time left? Write a letter to your son, your wife, or NASA?
- You get to choose what your final words will be, and to whom you send the message.
- With each question you will be given multiple choice statements and you can select one option.
- The choices will affect the contents of the message at the end, so every choice matters.
It's a deep story game with heart, as it is your final words, and they might hurt those who care about you.
What will you say?
The game is fairly short, but it does manage to pack a few feels into it, in that time frame. I enjoyed the Paper Please-esque theme, about choosing between work and family members, and the fact that you're able to actually read what you've written at the end. The letter didn't seem butchered, even though I mainly chose to write to the space agency, in hopes of getting different endings depending on the choices I made. Obviously that would go against the theme though.
The art was fine, and the music, although simple; quite sombre. It fit the game really well.Submitted
This wasn't actually a game, but it was nice take on the jam. I liked how player crafts the letter, and the music was sad as it should be, inevitable death and acceptance of it. Though this could have fitted better for "Inevitable" theme, which was in top 10.Submitted
I really felt this one. The music in combination with the dramatic setting. The regret, the cut-off, very well setup.
Some feedback: At first I didn't understand why I would not choose 'my wife' for every question for example.
I played through it several times to find out what would come up in the end, very captivating for however short it was! :)Submitted
Short and sweet. I'm surprised at how "into" the questions I got, thinking a lot about what to pick. At the end, I was very satisfied with the letter, and when the game restarted, I felt like I couldn't possibly play it again picking different options.Submitted
This didn't really feel like a "game" and I'm not sure how it is supposed to fit the theme. The immersion was done well though.Submitted
Thank you for the feedback, I'm really happy your liked the immersion with the story aspect, which hopefully gets the player to think about their choices.
On reflection I think the way it fits the theme is just a little bit too subtle as you see when the game loops back around. We tried to be cleaver but it slightly back fired as its easy to miss.
This game was our first jam game so we tried to play it safe with scope, but again thanks for the feedback its all helpful to us for future projects.