a / left arrow - move left

d / right arrow - move right

w / up arrow / space bar - jump

w / up arrow - move up (while ghost)

s / down arrow - move down (while ghost)

s / down arrow - climb down / pull levers (while human)

escape - pause

r - restart

q - quit

unfortunately, there are only 8 levels. i'm sure i could make much more interesting levels if i had more time

i borrowed some sound effects from previous games and, and i used the same music as in mirror buddy

theres a post-jam version on with some minor details changed:

ps this style of writing is intentional and not a sign of laziness.

You must be logged in to leave feedback
Log in Register an account
  • Fachewachewa

    The visuals were great, game was pretty cool.

    Levels were obviously very limited, but I think the ghost form lacks a little something. Maybe a gameplay like underwater levels in mario / flappy birds. Could have made a few levels a little more interesting than just navigating from one side of the level to the other!

  • WinuX
    Lv. 15

    Great game!
    The art is really nice and the music creates a really cool atmosphere.
    The gameplay was also really cool.
    The puzzles may be a bit on the easy side, but it was still enjoyable.
    I just got stuck in walls sometime, but it really isn't that big of a problem.



  • Tero Hannula

    It was a good simple puzzle game. Music started well, but the high pitch notes were annoying later on :S Nothing really big complaints, you can see that moving background has edge where texture starts again. Also that corner collision was bit wonky. Room transitions were good.



  • Lucy Knox
    Lv. 4

    Great job! I really enjoyed the atmosphere. The levels were pretty fun to play through as well. One small complaint I do have is that it's not always easy to see the spikes, they kind of blend in at times.

  • GhostlyFeline
    Lv. 5

    A simple mechanic, explored pretty well through the level design. Unfortunately, I felt that it ended just as I was starting to really get into it, but it's hard to pace game levels well under time stress, so it's understandable. One minor complaint is that the vingnette effect made some of the things in the screen corners hard to see.

    • 89o
      Lv. 18
      89o Coder of SOUL SWAP

      5yrs ago

      Actually, I made the levels because I'm bad at puzzle design and it takes me a LOT of time to design a good puzzle, so I decided to just showcase the mechanics.

      As for the vignette, I'll look into that.

  • MulfoK
    Lv. 1

    Nice game, man! An interesting mechanic, with nice aesthetics!

    The collisions, seem a little off to me, but I played the game and I'm glad I did!

    Good job!

    • 89o
      Lv. 18
      89o Coder of SOUL SWAP

      5yrs ago

      Thanks for the feedback! Yeah, after the jam I realized that I put "x += hsp" in the wrong place, causing the player to something glitch into the corners of walls. I'll check out your game too!