The Platonic solids are the tetrahedron, the cube, the octahedron, the dodecahedron, and the icosahedron. Each one is a mathamatical dual of another.

Cycle through the solids with left and right and move with W-A-S-D

To stop one of the solids you must be using it's dual.

The object is to protect the spheres until the final wave.

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• 6yrs ago

Nice little game! I included it in my GM48: One Tool, Many Uses compilation video series, if you’d like to take a look. :) https://youtu.be/VY1l7qmII10

• 6yrs ago

It's an interesting idea trying to make a somewhat educational game based around geometrical concepts and it does work fairly well. Unfortunately it misses the mark in some areas.

It feels a little too easy to just focus on the colours rather than the shapes. Perhaps the shapes could have random colours and appear at random angles (thought that bit might be too tricky). It should also be more punishing as right now you can just carelessly run into other shapes even without the correct dual.

The game would also benefit from an easier way to switch between shapes. Currently the challenge is more about remembering where each shape is in the switch list relative to each other rather than which shape blocks another. I would suggest mapping each shape to an individual key.

Submitted

#### The Legions of Grenda

• 6yrs ago

Got it on my second try. Letting all the other (rainbow circles?) Just die and concentrating on protecting one made it pretty easy. Didn't really memorize the shapes, just which color blocks which :)

Good sound, but not sure how the game overall fits into the theme of "One Tool, Many Uses".

• 6yrs ago

I couldn't remember what were the duals so I just kept shuffling with the right arrow. I'm not even sure it would have mattered since you can't quickly choose the shape you want since you need to cycle through so it was better to just keep pressing the arrow...

The background though... man, no. :c

Submitted

#### The Light (The Ascension II)

• 6yrs ago

Wow, you are a true master of the duals!

I looked up what duals was and found it pretty interesting. It don't feel like something to make a game of though. It's a interesting idea and you made a fun, balanced and educational game of it. The best technique is not to shuffle through the shapes but to learn the duals.

Also, the music is great and fits the art perfect but it would be cool if there was soundeffects too! The art was probably just copied from the internet.

Submitted

#### BrainBot

• 6yrs ago

I made it to wave#4 I think with about 43 shapes matched. Then it just got too fast all at once and I couldn't keep up, but there was a nice difficulty curve until that point.

Not sure how this connects with the theme (i.e. what is the tool). The mechanics don't really feel very good to execute, and sometimes shuffling through the shapes doesn't seem to work when you press the button (maybe I was pressing too fast?).

There's certainly a lot to improve with this one, but if the mechanics were introduced more slowly and things were more polished it could become quite fun and intriguing.

Submitted

#### Parum

• Winstation Developer of Duals
6yrs ago

Cool, thanks for the feedback. It goes to 55 so you were almost there :)

At the last minute I put in that feature that stops you from being able to shuffle through the shapes super fast because some friends who were play testing for me were just cycle blasting every shape to win.