One Tool, Many Uses
One Tool, Many Uses is the theme of the 25th gm(48)
Some games can create a lot of interesting gameplay options out of simple rules. Try to make a game that focuses on a single mechanic or idea but uses it in many different ways.
Words of inspiration, use them at your own volition
Schedule
Keep track of when the game jam is happening
  • gm48
    Theme (Rnd #1)
    Theme (Rnd #2)
    Starts
    Ends
    Results
  • 25th
    2018
    Theme (Rnd #1)
    Theme (Rnd #2)
    30
    December
    00:00 UTC
    6
    January
    00:00 UTC
    Starts
    Ends
    13
    January
    00:00 UTC
    15
    January
    00:00 UTC
    Results
    29
    January
    00:00 UTC
Previous
Make sure that you don't suggest any past themes
Just One
47th gm(48)
Trapped
46th gm(48)
Building
45th gm(48)
Delivery
44th gm(48)
Spellcasting
43rd gm(48)
Non-Violence
42nd gm(48)
Side Effects
41st gm(48)
Discovery
40th gm(48)
Island
39th gm(48)
Sixty Seconds
38th gm(48)
Falling Apart
37th gm(48)
Watch Them Grow!
36th gm(48)
Two Sides
35th gm(48)
Small World
34th gm(48)
Collect!
33rd gm(48)
Climb the Tower
32nd gm(48)
A Loop
31st gm(48)
No Death State
30th gm(48)
Colors are Important
29th gm(48)
Companion
28th gm(48)
Countdown
27th gm(48)
Helpful But Harmful
26th gm(48)
One Tool, Many Uses
25th gm(48)
One Shot
24th gm(48)
Sacrifice
23rd gm(48)
Descend
22nd gm(48)
One Health
21st gm(48)
Risk & Reward
20th gm(48)
Only One Level
19th gm(48)
Space
18th gm(48)
Escape
17th gm(48)
Environment as a Weapon
16th gm(48)
Endless
15th gm(48)
Top Down _____.
14th gm(48)
Death is Useful
13th gm(48)
You are the Enemy
12th gm(48)
Stealth
11th gm(48)
Guns that don't shoot Bullets
10th gm(48)
One Minute
9th gm(48)
Minimal
8th gm(48)
Evolution
7th gm(48)
Permadeath
6th gm(48)
Colorless
5th gm(48)
Lost
4th gm(48)
Create
3rd gm(48)
Parallel Worlds
2nd gm(48)
Castles
1st gm(48)