You wake up to the sound of moaning monsters and dripping water.
Where am I?
Use your trusty flashlight to find out!
- WASD: Move
- Mouse: Aim Flashlight
- LMB: Toggle Flashlight
You can find the music I made for the game here
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Lovely game! I included it in my GM48: One Tool, Many Uses compilation video series, if you’d like to take a look. :) https://youtu.be/VY1l7qmII10
Cool game. It feels very polished with good visuals and audio plus nice menus and transitions. The music and the lighting effects add a lot of atmosphere. I like the use of the theme: There are only a couple of uses for the tool but they both seem very core to the game. I'm glad you didn't tack on stuff just for the sake of it.
It's neat how the enemies don't attack you straight away if you approach with the light off. It adds some extra strategy to choosing when to turn it on (beyond the battery meter). It could also be interesting to have another type of enemy that is powered up by the light.
I do have a few minor complaints. First, the doors are weirdly hard to touch. Also, the light shouldn't start on. This always uses up a little battery and can use up more if you forget to turn it off right away. Finally, I don't like how the text is in the corner of the screen. I would prefer it in the center. Obviously don't have a big list like now, just have the latest event pop up for a second or so.Submitted
The Legions of Grenda
Pretty good game overall, very polished. But... everything is too fast man! You barely have time to react and the life drops soooo quickly :(Submitted
W-Hands: Get Yours Now!
Good level of polish! It feels satisfying to hear them slowly burn before igniting! May issue is how fast enemies are; I mean, their speed on its own is not an issue; the problem is that when they reach you, you're basically powerless as they drain your entire life, unless they die before.Submitted
The Light (The Ascension II)
This was really cool! Enjoyed playing, although I didn't get very far...
I think the gameplay could benefit a lot more with enemy variety and more level interactions.
I like the way the light is inherent to the combat and it has a nice visual. I also like the variation in the types of flashlights.
I just wasn't engaged by the combat, all it was was pointing your light at the enemy while you run backwards. There was some slight strategy in lining up multiple enemies but it was too easy for the enemies to get caught on top of you.
Very nice procedural generation (i assume) that kept it unique each time.Submitted
Cool game. Only gripe was that I couldn't burn enemies through the walls which negated the advantage of certain flashlights. The enemies also move really fast right from the getgo, so it was on the harder end of challenging.
The controls are good, and the idea is good too. I like using a flashlight to burn enemies alive, feels nice. The downside is the enemies move just a little too fast. Once they are on you, you can't escape easily enough and you also can't hit them easily once they close in. Additionally, it seems like the stairs to the next level sometimes don't work even when you found the key. I tried several times but only made it to level 2 with any flashlight, because one or two mistakes usually meant game over.
By the way, were the levels randomly generated or were they chosen randomly from a list of premade levels? They were designed really well so either way, good job!Submitted
This is really fun. Getting rushed by monsters can be pretty unexpected, and the pace is frantic but feels right, especially given the scale.
One technical thing I noticed was that I seemed to get credit for more kills than I deserved. This might have been because there were guys beyond the screen and beyond walls who were unfortunate enough to be within the cone of light and so were getting fried.
Otherwise awesome. Dig the style. Great job.Submitted
Manchild With A Hammer