Instructions: -Make your way through these two invigorating levels using only your friend, a meteor. But watch out! Every few seconds the meteor blasts some nasty lava out, so be careful. Roll the meteor along in each level and use it as a tool in unique ways.
- Controls:
- Move: W & D (only left and right)
- Climb to the top of Meteor: "Space" (only when touching the meteor)
- Restart Level: "R"
If you seem stuck to the meteor, try pressing space more often.
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Lv. 13
Very unique idea! I included it in my GM48: One Tool, Many Uses compilation video series, if you’d like to take a look. :) https://youtu.be/le9JcWgAZag
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Patron
Really fun game. Too bad the collisions aren't working properly, but it's not preventing the player to complete the game so that's not too much of a problem.
The music stacking over itself is a little more problematic :D
SubmittedW-Hands: Get Yours Now!
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Lv. 67
Couldn't get really far... Pushing the meteor on the pit makes it fall near the wall, making it incredibly hard to push it. Not to mentione the huuuuge fire hitbox. I mean, I guess it's realistic since it's very, very hot, it doesn't need to touch you but gameplay wise...Tried again after reading feedback. Needed to deal with the weird collision to make it work, so there's that. I like how you followed the theme hereAlso, you should stop the music before restarting the level, it keeps being played again whenever you restart without stopping the previous one, so you got a lot of music on top of each others
SubmittedThe Light (The Ascension II)
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Lv. 4
The collisions with the meteor and jumping to higher platforms are a little on the buggy side, but it didn't stop me from being able to beat or enjoy the game. I really liked frying the dinosaur and you managed to use the meteor in a lot of ways which was really good for the theme. The idea is pretty creative and plays well too, with a pretty balanced difficulty curve. It's a little on the short side but that didn't bother me much since there was always something new ahead to see.
Things to improve on the most would be the collisions and the art.
I think this could make a neat final game if it was expanded upon, good job with this one!
SubmittedParum
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Lv. 6
Thanks for the feedback Joseph! The collision with the meteor was definitely the most difficult process for me to implement.
I had many more ideas for more levels in this game but I simply didn't have enough time. I'm still learning how to use gamemaker and it's language and I sure did waste a lot of time on coding simple mechanics that I just didn't have enough experience knowing beforehand.
I really appreciate your response and I definitely will expound on this game soon!
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