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  • Jupiter Hadley
    Lv. 13

    Lovely concept! I included it in my GM48: One Tool, Many Uses compilation video series, if you’d like to take a look. :) https://youtu.be/le9JcWgAZag

  • Veralos
    Lv. 38

    Really nice game. It makes good use of the theme as the wand can interact with the world in many ways. I like how it starts off with a few simple mechanics and more are slowly introduced over time. The level design takes advantage of all the elements, though the difficulty curve can be a bit wonky.

    Unfortunately, the controls are a bit awkward. WASD is generally preferred for movement if using the mouse. The directional keys wouldn't be too bad if you could at least use the up key to jump. Having space as jump makes it very difficult to move and click on stuff at the same time.

    The graphics are somewhat simple, but there are lots of nice smooth animations. The wand electricity effect also looks cool. However, I think it may have been more worthwhile to add some basic sound effects and music instead of polishing the animation so much.

  • Problematicar
    Lv. 37

    Really fun and polished game, maybe even too polished.

  • Kwis
    Lv. 67

    It was fun. But so, so fast. Like, you feel on redbull or something. You move fast, can move just as you restart. Also it's really easy to mess up. Like, you do a mistake easily then you just R a lot.

    Are these flaws? To be honest I have no idea.

    Fun an cool!

  • Tiffany
    Lv. 1

    can't 'un-click a block, immediately got stuck...'

  • Joseph
    Lv. 4

    I had a lot of fun with this one, because of how well balanced the difficulty and learning was, and the quantity of levels and content, and just the coolness of zapping things with the wand. Gameplay wise it's one of my favorite in the jam. No sound will hurt your final score a lot though.

    I also accidentally was using arrow keys and space (because I naturally used arrow keys in the title menu), simple fix would have definitely been as you say to make up also jump, but it wasn't a big detractor for me.

    Parum
    Submitted

    Parum

  • Rohbert
    Lv. 13

    Stuck to theme fairly well. The graphics were ok, sound would have been nice. Also, was not a fan of the view zooming in and out constantly. Made me sick. However, the puzzles were fantastic and really well thought out. Very good game length too. Overall good game.

  • Fachewachewa
    Patron

    Okay so first, nothing really important but it makes me a little mad : WHYYYY would you let us use the arrows to move instead of wasd if you HAVE to jump with space ? More options is good, but I don't have 3 hands, I can't use the arrows, spacebar and mouse at the same time :D

    Anyways. Cool idea, but it seems like you could have gone farther with it. It feels more like a demonstration of what's possible than real levels. Time restrictions I guess. Also, the game feels pretty good, but that's too bad there isn't at least a little sound when blocks hit the ground / walls.

    • ImDaveead
      Lv. 2
      ImDaveead Coder of Wizard Tool

      6yrs ago

      Using Arrow Keys and Space was probably a stupid idea, as I was using WASD while making the whole thing (I didn't notice it), next time I would allow the up arrow/w to up.

      I ran out of time to add sound, but I would have added sounds for things such as jumping, landing, block impacts (when the screen shakes), death, and others.

      So what I see from it this game is I should give more time for sounds and play testing with all the control options.