so here are te controls E to use a special move (Like the defend as knight or cast a spell as the skeleton) Space is to change Forms like from knight to skeleton and from skeleton to knight A D to move and 1 to pick the first spell which is the sword throw attack as the skeleton and 2 to change your special attack to the lightning beam.There is no jump button cause it looked clunky and just know that the skeleton has 1 hp and dies instantly on contact with enemies.This is my first submition to this game jam i hope you enjoyed my game and thanks for your attention.
-
Lv. 13
I cant see whats going on, sadly. I included it in my GM48: Sacrifice compilation video series, if you’d like to take a look. :) https://youtu.be/qZITVIm2pYI
-
Lv. 10
As the others said, there is not so much to do in this game. But the art is pretty cool!
SubmittedThe Tears of Lorem
-
Lv. 67
Is it normal that we can barely see anything? I see the player in the shadows and a bright number on the top left of the screen, but the rest is black... so it doesn't seem to be my PC or anything... A shame cause the sprites seemed to look nice but I can just barely see the knight and skeleton... As Veralos said, please use punctuation (and paragraphs) to describe the control
SubmittedMunchun
-
Lv. 38
The art looks great! Unfortunately, that's about all I can really say. The game seems pretty unfinished and could use some better instructions. You should try polishing up the game description (improve punctuation/spelling, split it into paragraphs, etc.) so it's easier to understand what the game's about. Some screenshots would be nice too.
SubmittedSeven Sacrifices
-
Patron
This looks really good ! It's a shame there's not more to it. The view seems a little close, and some sound could be helpful in addition to the lack of vision.
I'm not sure about the relation with the theme though, unless transforming is supposed to be a sacrifice of the other ability..?
SubmittedThanks for your Sacrifice
-
Lv. 5
The art was solid and the gameplay idea was fun, but the extreme lack of light made the game difficult in a way that doesn't have the fun of a good challenge. I would brighten the room a bit and make the enemies one-shot kills from the skeleton (who's pretty useless in the current state given that the time it takes to kill an enemy is so long that another will come along and kill you just as you've defeated the first enemy).
SubmittedChaos Conquest