Welcome to SPACECHRONO, where you are a ship fending off against alien spacecraft! There is a time limit between portal spawns which will shorten dramatically, so be sure to pick up the Time powerup! If things get a little hairy, use your Bombs to clear the room! Shoot down your enemies and see who can get the to the furthest wave! Tag us on twitter @tortiallroyale and @inferior_artist to see who made it furthest! We'd love to see how you enjoyed the game, thank you!


Left Click = Shoot

Right Click = Bomb

Move Up = W

Move Down = S

Move Left = A

Move Right = D

Exit = Esc


PROGRAMMING: https://twitter.com/tortillaroyale https://tortillaroyale.itch.io/

ART: https://inferiorartist.weebly.com/ https://www.instagram.com/inferiorartist/ https://twitter.com/inferior_artist

MUSIC: Cut Trance - Cephelopod by Kevin MacLeod is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/) Source: https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100273 Artist: https://incompetech.com/

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  • Atomic
    Lv. 18

    It's good, I enjoyed myself. I really liked the power ups, and the countdown seemed very balanced, unlike a lot of games here. I wasn't sure if the power ups stacked, but it's cool either way. Menu art is also great.



  • Veralos
    Lv. 38

    Cool game. It has a well paced difficulty increase so you get to play for a while but the game doesn't wear out it's welcome as you eventually get overwhelmed. I like how there were a variety of different enemies with unique patterns. Having different weapons to pick up was cool but I didn't enjoy using the burst weapon much.

    The visuals overall look pretty good and consistent. I do think there could be some more effects for stuff like shooting enemies or activating the bomb though. The sound and music are good too. However, I believe music made outside the jam period is against the rules even if you have the rights to use it.

  • Fachewachewa

    The game was near unplayable for me because you forced fullscreen (couldn't get out with alt enter or anything else) but the game doesn't scale at all (see https://i.imgur.com/MgBeeQ8.png)

    The gameplay zone was in the bottom right but the title screen, UI and the ship target were in the top left part, event though the cursor was above the ship, the ship could be aiming downwards...

    And this is an issue because my display is greater than 1080p, but I'm guessing it's even less playable for people below that...



  • Jupiter Hadley
    Lv. 13

    Neat game! I included it in my GM48: Countdown compilation video series, if you’d like to take a look. :) https://youtu.be/5_pXg7wyEyc

  • Ampersand Game Studios
    Lv. 4

    Fun game! Thought the art style was nice and simplistic but with a special personal touch, and really complimented the overall tone of the game.

    The different firing modes were really fun to play around with, and the frequent changes made the shooting gameplay not get too repetitive to look at.

    If you decide to take this game further, I'd suggest maybe using some screen shake or a hit flash when you hit a target, which would make landing a hit even more satisfying!



  • Grey M.
    Lv. 3

    https://www.twitch.tv/videos/288043132 Timestamp 02:17:56

    Reviewed your game on stream!