- Control choice: It feels weird to choose (with the keyboard on top of that) It should be automatic (either both work, either you detect if a gamepad is plugged in)
Now, I can't really point out good and bads easily with your games. This game gave me a strong Dear Anna feel which I instantly remembered when I played it.
The atmosphere is pretty nice, the game feels really immersive. It felt interesting to have two characters who seemed to belong to two different worlds. When we play Aden, we notice how slow our character is and how tied it is to its own world. It participates in the contrast between their worlds.
Now, the problem I have with the story is that it raises questions that aren't answered. As in... how come they're so different yet connected? What does this connexion imply?
As we play the characters, we create some kind of relationship with them. But not being shown what ties them in the story (outside perhaps being past couples, being subject to a rupture) makes it, imo, fall a bit flat.
I am assuming we are missing a lot due to the time restriction, because it feels just like that: something essential is missing. As a result, the fights showing us how Astrid is don't feel like they connect well with the story and thus feel unnecessary, because that difference between their world feels trivial. It would have been nice to have that difference have a clearer impact. I assume either one of them left the other, or one of them (Astrid) is dead (the car going down the mountain at full speed, if that was intended). But nothing really ties it. Having a mystery is something, but we're left without enough material to make a satisfying interpretation.
Again, I assume the lack of time was what caused that problem (I mean, I'm pretty sure most of us suffered from that, me included aha)
Aside that anyway, the atmosphere works really well, it's just that it isn't relevant enough in relation with the story.
Great game nonetheless, nice to see an "end" to the story in any case!