• Little__Ham
  • 1 year ago
  • 80th


A quick "shooter" made in less than an hour.

The color of the orb you shot last becomes the background color, try to reach a score of 1000 to win!

WARNING : Flashing colors!


You must be logged in to leave feedback
Log in Register an account
  • Jupiter Hadley
    Jupiter Hadley Jupiter Hadley Level 11

    Nice little game. I included it in my GM48: Colors are Important compilation video series, if you’d like to take a look. :) https://youtu.be/BEHqR0Z-UhM

  • Tero Hannula

    I really liked the idea, it sums up the theme nicely. You found the core function of your idea and created it, and it impressed me also how fast you achieved this. Maybe we should have 48h jam where you gotta do 48 games, mmh... :D

    • Little__Ham Little__Ham
      Level 2

      Thank you for the kind words! This "48 games in 48h" sounds both crazy and fascinating :D

  • Fachewachewa

    Well, the "made in less than an hour" is pretty obvious, but it's still pretty cool. BUT it's also reaaaally slow? My laptop is having a hard time playing games but mine runs pretty well so I think it's not a framerate issue?

    • Little__Ham Little__Ham
      Level 2

      I never had any slowdown with the game myself, so I can't be sure if it is the game's fault, sorry for that :/ The game is pretty slow on it's own tho, because I found it wasn't really fair otherwise.

  • Anonymous
    Anonymous Avatar Anonymous

    It's somewhat fun and would probably work as a mobile game where people could play it in short segments on the go. Though it would probably be easier to look at if the colors weren't so bright.

    • Little__Ham Little__Ham
      Level 2

      I might take this prototype and push it as a finished mobile game in the future for sure! The colors are obnoxious on purpose, hence the warning when you launch the game. I was trying to make something a bit trippy but I just had the time to make something "bright".


Become a Patron now and support the game jam
Your pledge goes to help keep the gm(48) running for every generation of GameMaker developers.