I'm just going to leave this message here since people seem to be getting confused: When you have a key, go up to a gate and left-click on it to open it.
Also, please read this entire page before downloading (it's not long). It contains some vital info not explained in the game.
Gameplay GIF: https://cdn.discordapp.com/attachments/368584520146092035/569559272963309569/ezgif.com-gif-maker.gif
itch.io Page: https://justfire45.itch.io
Explore a dangerous dungeon and defeat the two Wizards!
Every time your HP hits zero, you are reincarnated at your last checkpoint, with a new sprite and a new weapon.
Your charge bar is displayed at the bottom-left corner.
- Close range weapon.
- Fast attack speed.
- Can reflect enemy projectiles at max charge (Press Left-Click).
- Long range weapon.
- Slow attack speed.
- Shoots an arrow every second (Hold Left-Click to charge).
- [WASD] - Move
- [Left-Click] - Use / Interact (eg. Click on locked doors to unlock them with a key.)
- [F4] - Toggle Fullscreen
- Game - GMS2
- Music - ORG Maker
The wizards were really hard to beat and I felt bow was just hindrance, as it only gave damage for short period of time. This was issue when I got 6-7 bows in a row for second wizard, couldn't beat it with it, more skeletons popped than I could kill. I managed barely to beat the second wizard with a sword, it was really hard. Maybe next time not constant damage giving, but a hits, which could be more satisfying and same time feel more like you are hitting enemy, not just holding at them. But nice game otherwise :)
Swisspick Level 7
I really liked the art style in your game. And the overall vibes of the game.
There were some things that were bothering me though ->The music was kinda loud
-> The enemies react strange to the player, they stop when you walk around a corner
- I suppose this is a code problem but widening the corridors could temporarily fix this
-> The hit-boxes felt too small, the arrows did sometimes not hit even when a enemy was in front of you
- Improving the hit-boxer making the map a little bigger would surely help
-> The feedback you get of hitting an enemy was not very satisfying
- Maybe some knock-back, change in color or animation could improve that
I, sadly enough, kinda sucked at playing the game so I couldn't finish it but I'm keen on seeing your next entry in the gm48 :)