Description

Niflheim is one of the Nine Worlds of Norse mythology and the homeland of primordial darkness. You have been summoned to compete in its challenge. Play as a viking warrior and claim as many ghost souls as you can. Although ghost cannot kill you they can banish you away from the battlefield, and time is of the essence. Upon banishment, complete the tasks as quick as you can, so you can return to the battlefield and submit your name to "The Wall of Warriors".

Controls:

WASD or Arrows to move. Space Bar to jump. Use the mouse to aim and throw your axe.

Screen Shots:

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Summary

Players appreciated the inventive concept of combining three game modes into one, finding the mechanics fun and well-balanced. Some issues were noted with unclear graphics, confusing objectives in certain stages, and occasional glitches like items getting stuck in walls. The theme was well integrated, and the music received positive remarks. Overall, the game was considered enjoyable with potential for further polish.


Game Concept Gameplay Mechanics Item Spawning/Glitches Graphics Controls/Collisions Theme Integration Music/Sound Generated by AI based on the feedback The Challenge of Niflheim received.
  • Tero Hannula
    Patron

    The theme was taken well, it was fun, and I think I managed to get to 142 points :) The music was good. The axe collisions felt bit funky, couldn't get hit sometimes, and player hit collisions were bit too unforgiving. Ghost spawned time or beer too much to the right, and sometimes those got stuck inside walls. It was fun game :)

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    Submitted

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    • Josh K.
      Lv. 14

      Nice job on scoring that many points! I believe I see you on the wall of warriors if your name is Drandula. Thank you so much for playing, and for the valuable feedback! ^_^

  • Hyper Freeze Games
    Lv. 17

    I really liked the time-concept of this game, needing to return to the normal mode as fast as possible, feeling the timer counting down while repeatedly f***ing up in flappy-bird mode :D It is actually pretty nicely balanced, I found myself nearly loosing a lot, only to getting into a good flow and pumping the timer back to an OK state.

    Spawning of items was somehow "off" sometimes, but not badly (items got stuck in a wall a few times), other than that it was perfectly stable!

    • Josh K.
      Lv. 14

      Thanks for the feedback! I noticed that collision problem with the items as well after I'd already turned in my submission, so just something to learn from. Thank you so much for playing! ^__^

  • gary butler
    Lv. 6

    Oh that's nice. Love the changing game modes. With a little polish this is killer. Would play all day at an arcade or something.

  • Anonymous
    Anonymous Avatar
    Anonymous

    6yrs ago

    Interesting game concept, some of the graphics weren't so clear and I am not exactly sure what the objective was on the axe throwing stage. Some of the collectibles i am don't sure what they actually did.

    However i think the game was pretty good as it had 3 games in 1, this was quite inventive. I also liked the mechanics which were fun from the beginning, well done indeed.

Post-mortem

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