Controls 'A' and 'D' for movement. Space to jump. Ice form has wall jumps. Fire form burns some blocks. Use the different forms to get to the pentagrams. All art and music is mine. All art and music are terrible. This game could be harmful to epileptics, or to anyone with eyes or ears. It takes less than 10 minutes to finish the whole game. There is an end to the madness, but it might not be what you hope for.

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  • baku
    Patron

    Well that was certainly something.

    • gary butler
      Lv. 6
      gary butler Developer of Escape the Witch House

      5yrs ago

      And I was surprised to discover that it wasn't the most certainly something in gm48 30. Well maybe it was after all. There is at least a chance that it was, well.

  • abso1ution
    Lv. 7

    I thought the art and music pulled off the effect you were going for and it was an interesting take on the theme to gradually cover up the screen so it becomes extremely difficult without actually killing you. I found it hard to control the character.

    • gary butler
      Lv. 6
      gary butler Developer of Escape the Witch House

      5yrs ago

      Thanks. For my next release I think I will work on the wall-jump, make the platform destroying fire more important, and make death more strategic. For a future version that should help with character control.

  • Tero Hannula
    Patron

    Sorry, but I didn't like this. Game beat me, and I couldn't stand it, so I escaped from it :D

    Reload
    Submitted

    Reload

    • gary butler
      Lv. 6
      gary butler Developer of Escape the Witch House

      5yrs ago

      That's exactly what I was going for. Thanks for the feedback. I was honestly going to be disappointed if I had gone through all this trouble and didn't find at least one person who hated this. My wife agrees. She refused to even look at it from closer than across the room after I described the concept. She was like, "Oh, based on your 'music' and the occult. No thanks."

  • Fachewachewa
    Patron

    This was really interesting. I didn't manage to escape, but there was definitely an end when the game froze after the triangle thing took the whole screen :D

    • gary butler
      Lv. 6
      gary butler Developer of Escape the Witch House

      5yrs ago

      That was it, there is no escape from the madness. You beat the game. I wasn't sure anyone would have the patience. I don't think making it longer would have added much, but I'm toying with an endless mode. I would play it for awhile just to see what it looked and sounded like. It would also allow for more interesting platform puzzles.

  • Allison J. James
    Patron

    It took me a while to work out how to actually progress - with the slightly odd control layout, I found wall jumping with the ice block a little awkward to pull off. But a neat concept with a unique graphical "style" - could be a wonderful game in the future if you kept working on it!

    Rev%lver
    Submitted

    Rev%lver

    • gary butler
      Lv. 6
      gary butler Developer of Escape the Witch House

      5yrs ago

      I love making games, but I'm worse at playing them than I am at making them. I honestly thought the wall jumping problem was just me, I can't even wall jump in Super Mario. I guess this shows the importance of feedback. I'll be sure to test with more people before I release Escape the Witch House 2. Thanks for the encouragement.

  • Amet
    Lv. 1

    the paths though the level were quite simple with ice. fire was more of a hindrance than a help. the fire affected platforms could probably be done away with, if fire is solely used to burn away blockages it has a more intrinsic use. to facilitate that the element swapping platforms could become rarer and only swap to a specific element, never back and forth, and ice have a more strict limitation on how high it can walljump. I find giving a definite force away from the wall so the player can't get back to the wall in time to infinite jump sufficient. with all these changes it has the potential to become quite a strategic puzzling platformer.

    • gary butler
      Lv. 6
      gary butler Developer of Escape the Witch House

      5yrs ago

      I've had trouble with people not understanding how to play my games in the past. Maybe I went to far in simplifying this one's mechanics and didn't make the levels hard enough. I only worked on it for about 8 hours after spending 4 hours realizing I've forgotten how to use game maker in the last 6 months. I'm just glad I didn't give up and submit nothing. Thanks for the improvement ideas. I plan to actually implement some changes and re-release since I had so much fun making it.