Cult-man

  • Action
  • Goblin Portal
  • 4 weeks ago
  • 44th

Description

Take damage to ultimately turn into a new form of existence. Win by reducing your health to 0 and running to the middle to transform. Do it as quick as possible!

WASD/Arrow keys - to move

Space - to launch yourself into objects.

ESC - to quit

Q - to turn of music and sound. (We recommend you never use this feature, the music is THAT good)

Feedback
7

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  • Tero Hannula
    Tero Hannula Tero Hannula 19
    2 weeks ago

    Cute graphics, not much to play though. Best strategy was to start with the rocks bottom right. Maybe a bit larger hit box when dashing? Otherwise there isn't much bad to say. Good job.

  • AtomicDouche
    AtomicDouche AtomicDouche 9
    2 weeks ago

    Cool pixel art, and interesting use of the theme. Probably one of the most unique games in the jam, with it being top down, and having completely far fetched concept. It would have been cool to see the aftermath, of what I can only imagine being fighting off the NPC's in the game. The sound design was pretty loopy, and not very catchy, but I assume most of the jam was spent on creating the assets. Those assets really tie the game together, but it is kind of short and ultimately feels rushed.

  • PenguinCzar
    PenguinCzar PenguinCzar 2
    3 weeks ago

    Great game! The art is fantastic and the music is great, you weren’t kidding. I apparently am just not good at it though. I would destroy all the houses but not at the same time and then I had nothing to do. Other than that it’s an absolutely fantastic game! Good job!

  • Ivar
    Ivar Ivar 16
    4 weeks ago

    This is exactly how I want jam games to be. short, fast, and polished!

  • 89o
    89o 89o 10
    4 weeks ago

    With art this good, I expected something more... here's what happens when the art facility wins a fight over the design facility. The game is beautiful, but boring.

  • damnscout
    damnscout damnscout 3
    4 weeks ago

    Awesome graphics, and movement and dashing felt cool. Wish the villagers did something other than just wander around. Also, wish there was something more after. Turned into this monster, and that was the end of that. Maybe see how fast we could clear out the villager. The timed aspect was interesting, but was missing an easy way to keep track of beating my old time. Still, excellent work! The graphical polish was awesome, and the movement was tight. Great work!

  • Eva
    Eva Eva 3
    4 weeks ago

    This game has really polished graphics! I also like your interpretation of the theme. The music, while repetitive, fit the game fine. The character generally responded as expected, and it was fun to smash everything to smithereens! I replayed a couple times.

Post-mortem

There doesn't seem to be anything here.