Bicycling 101

  • Simulation
  • Baku and Matharoo
  • 2 months ago
  • 9th


Learn how to ride a bicycle in a safe, virtual environment with Bicycling 101, the premiere interactive bicycle safety edutainment product!

Only by utilising this piece of shareware software, will YOU be able to hit the road without fear of DEATH.



Please give us feedback! ๐Ÿ’–




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  • Fachewachewa
    Fachewachewa Fachewachewa 36
    1 month ago

    This... is... so... good...

    needs a restart button tho, 0/10

    and maybe checkpoints changing color, to allow cheating (if you don't follow the path, it's really hard to keep track of checkpoints)

    • Baku Baku
      Baku 27 Developer


      i'm reporting you to the bicycle police

  • AtomicDouche
    AtomicDouche AtomicDouche 9
    1 month ago

    A lot of fun. I personally played on realistic, which was pretty straining, but it's in the light of the joke. I enjoyed the fact that it was 3d - between you and me, that just makes the game a little more appealing in a lot of cases, and I'm sure that will be reflected in the scores. The music was jammy, and I just realized it's also part of the joke that it's in midi. Good job, guys. You really went all out, and created something worth sharing. I could definitely see something like this being pre installed on a computer back in the day, like those pidgeon shooter games.

    Art was cool, with compelling 3d models amping the whole thing up. Quality product as to be expected.

    • Baku Baku
      Baku 27 Developer


      The 3D certainly makes it stand out, but I wouldn't count on it necessarily being a score booster ๐Ÿ˜…

      Haha, I don't even know enough about music to tell whether it's MIDI or not! Maybe that was just a happy coincidence, or maybe musician Matharoo did that on purpose ๐Ÿค”

  • Kwisarts
    Kwisarts Kwisarts 41
    1 month ago
    • navigation in menu is fine with the realistic controls, but not with comfort. Should have accomodated for each. Feels weird to need the left mouse button just to start a course when you're not using anything but the keyboard. Felt frustrating cause I really wanted press enter/space/w to start the course. Even though I knew it didn't work, I kept trying out of reflex. Oh, also to continue lol
    • Would have liked a restart button. Sometimes, it's tricky to know when you're expected to turn. (also, if I wanna make highscores) In a level, i missed a checkpoint without noticing, but had no way to restart/go back to menu.
    • Speaking of which, sometimes it's hard to tell where you're expected to go. a clearer track would have helped (more arrows, an actual route, or even just lighter road). But I get that with a 3D game you might not have had ime to squeeze that in.
    • I'm kind of a mad driver. Would have liked the control to accomodate for speed better. As in, being able to take turns better (or better, drift, but that would have been too ambitious) and the breaks made you go back so quick, would have liked them to allow you to just break instead of forcing you to scout back right away.
    • Lmao the ending
    • I expected having rank S to everything would do something, like a new ending/unlock the non-shareware stuff but it didn't. Feels unsatisfying cause it made my efforts vain, just like life itself. :( (is there a way to unlock the other levels?)

    Game was fun, but I wished it was more centered around the theme...

    • Baku Baku
      Baku 27 Developer

      Thanks for the feedback! ๐Ÿ’–๐Ÿšฒ

      • Originally the menu was even worse, if you can believe that... ๐Ÿ˜…
      • YUP. When I was recording gameplay footage for the icon, after the deadline, I realised I didn't have a way to restart/quit levels. Big derp moment. Hard yikes.
      • Mmm yeah, asset creation takes a long time. Even the arrows were really last minute - so last minute in fact that they don't even have models, they are just sprites on a sprite layer, which is why they look weirdly pixelated sometimes. Defining the tracks was also a little bit of an issue, since I was scared of adding too many cones, thinking that might slow the game down a lot. So by making the tracks pretty small and tightly packed, I could use less cones. In hindsight, I think I could've definitely added more cones and made more well defined tracks! I developed the game with GMLive.gml, so the game ran with worse performance during my testing than in the final build >.<
      • I was toying around with changing the turning radius depending on your speed, but I don't even remember if that ended up in the final version or not lol. I had also planned to implement front and back brakes (i.e. the brakes on the handlebar of a bike), which would act different. But I didn't have time..
      • ๐Ÿ˜‚
      • Again, if only I had more time >.<

      I'm glad you found it fun!

  • Josh K.
    Josh K. Josh K. 6
    1 month ago

    Josh K and KampHellCoding played your game. If you'd like to see our ratings and reactions check out our video! Your game was around the 42:00 mark.

    • Baku Baku
      Baku 27 Developer

      Thanks! ๐Ÿ’–

      Although I wish you would've read the course descriptions to get a better idea of the "story" which sorta references the theme, instead of jumping straight into each level contextless, the video was still funny.

  • Mohamed_DKD
    Mohamed_DKD Mohamed_DKD 2
    1 month ago

    I really enjoyed the game, especially the shareware part XD . Also, even though people mentioned it already, but using the scroll wheel was a genius move!

  • Tero Hannula
    Tero Hannula Tero Hannula 19
    2 months ago

    No way it incorporates theme, but it is fun and nice looking game :) There was uprising even I pushed them all over :( Game was polished and music fit overall game, it wasn't too epic or emotional, just bit 'midi'sh tune repeating, which in this case wasn't bad. You always stand out with your 3D jamgames :)

    • Baku Baku
      Baku 27 Developer

      Thanks for the feedback!

      If I had just 5 minutes more, I would've probably added a "good ending" lol

      The theme was interpreted like "you have to learn how to do a thing, so you can avoid a death state by failing at doing the thing", i.e. it's an "educational" game that'll teach you how to not die when you try to ride a bicycle IRL. Maybe a bit of a stretch, it's certainly a very abstract interpretation of the theme, but I always find it a little boring to make something that uses the theme super straightforward. Of course ratings are likely to be lower, but that's a risk worth taking if it means potentially making a more interesting or unique game imo

      (but even then, the game technically doesn't have any death state, and even in the ending you survive, so I guess it does follow the theme in the most boring sense ๐Ÿ˜œ)

  • Yosi
    Yosi Yosi 6
    2 months ago

    This is a short but great game. I liked that you guys used 3D.

    • Baku Baku
      Baku 27 Developer

      Thanks for the feedback!

      3D isn't as hard as people think, but it's definitely still a fun challenge! Asset creation takes so long dompared to 2D! >w<

  • WangleLine ๐ŸŒธ
    WangleLine ๐ŸŒธ WangleLine ๐ŸŒธ 10
    2 months ago

    I could tell this was a classic Baku game just by the preview gif ๐Ÿคฃ

    • Baku Baku
      Baku 27 Developer

      Is that a good thing or a bad thing tho ๐Ÿค”


  • Beever
    Beever Beever 2
    2 months ago

    This is insanely fun! Controls were satisfying, I loved the humor, Each level was fun to beat. If you were to ever release a full version of this you would have my money! Well Done!

    • Baku Baku
      Baku 27 Developer

      Wow!! Incredibly high praise! Thanks a lot! ๐Ÿšฒ

  • JCx64
    JCx64 JCx64 2
    2 months ago

    Using the mouse wheel for pedaling is genius.

    To make the game fully mouse-centered I'd use the distance from mouse_x to the center of the screen as an steering system.

    It's very fun, nice work!

    • Baku Baku
      Baku 27 Developer

      Thanks!! ๐Ÿšฒ

      The scroll-wheel controlled bicycle was originally an idea I had for the theme Abnormal Movement, but I thought the idea could fit the final theme, so I decided to make it. I'm happy you enjoyed it!

      I did think about going further with the weird controls, but thought I'd play it a little safer, since that theme didn't get picked after all


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