SOUL SWAP

  • Puzzle
  • 89o
  • 4 weeks ago
  • Disqualified

Description

controls:

a / left arrow - move left

d / right arrow - move right

w / up arrow / space bar - jump

w / up arrow - move up (while ghost)

s / down arrow - move down (while ghost)

s / down arrow - climb down / pull levers (while human)

escape - pause

r - restart

q - quit

unfortunately, there are only 8 levels. i'm sure i could make much more interesting levels if i had more time

i borrowed some sound effects from previous games and freesound.org, and i used the same music as in mirror buddy

theres a post-jam version on itch.io with some minor details changed: https://89o.itch.io/soul-swap

ps this style of writing is intentional and not a sign of laziness.

Feedback
6

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  • Fachewachewa
    Fachewachewa Fachewachewa 36
    2 weeks ago

    The visuals were great, game was pretty cool.

    Levels were obviously very limited, but I think the ghost form lacks a little something. Maybe a gameplay like underwater levels in mario / flappy birds. Could have made a few levels a little more interesting than just navigating from one side of the level to the other!

  • WinuX
    WinuX WinuX 9
    3 weeks ago

    Great game!
    The art is really nice and the music creates a really cool atmosphere.
    The gameplay was also really cool.
    The puzzles may be a bit on the easy side, but it was still enjoyable.
    I just got stuck in walls sometime, but it really isn't that big of a problem.

  • Tero Hannula
    Tero Hannula Tero Hannula 19
    3 weeks ago

    It was a good simple puzzle game. Music started well, but the high pitch notes were annoying later on :S Nothing really big complaints, you can see that moving background has edge where texture starts again. Also that corner collision was bit wonky. Room transitions were good.

  • Lucy Knox
    Lucy Knox Lucy Knox 4
    3 weeks ago

    Great job! I really enjoyed the atmosphere. The levels were pretty fun to play through as well. One small complaint I do have is that it's not always easy to see the spikes, they kind of blend in at times.

    • 89o 89o
      89o 10 Coder

      I'll take care of that! Thanks for the feedback.

  • GhostlyFeline
    GhostlyFeline GhostlyFeline 5
    3 weeks ago

    A simple mechanic, explored pretty well through the level design. Unfortunately, I felt that it ended just as I was starting to really get into it, but it's hard to pace game levels well under time stress, so it's understandable. One minor complaint is that the vingnette effect made some of the things in the screen corners hard to see.

    • 89o 89o
      89o 10 Coder

      Actually, I made the levels because I'm bad at puzzle design and it takes me a LOT of time to design a good puzzle, so I decided to just showcase the mechanics.

      As for the vignette, I'll look into that.

  • MulfoK
    MulfoK MulfoK 2
    4 weeks ago

    Nice game, man! An interesting mechanic, with nice aesthetics!

    The collisions, seem a little off to me, but I played the game and I'm glad I did!

    Good job!

    • 89o 89o
      89o 10 Coder

      Thanks for the feedback! Yeah, after the jam I realized that I put "x += hsp" in the wrong place, causing the player to something glitch into the corners of walls. I'll check out your game too!

Post-mortem

There doesn't seem to be anything here.