Try interacting in ANY state your in, maybe something different will happen.
If you screw yourself over, you can reset the level by holding R.
Move - WASD
Jump - Space
Interact - E
Reset - Hold R
Fullscreen - ALT + ENTER
Programming - WinuX
Music and SFX - WinuX
Graphics - SwissPick
Level and Story Design - Swisspick and Winux
Played the game, it was nice. Switching fullscreen causes the surface be destroyed, as they are volatile. The characters were bit too simple, but you got the name by them. It was bit too fast to click those WASD buttons, kept hitting wrong keys and oh man, it frustrated me ^^" Maybe slower or with arrow keys, it's easier to know what to press. The death system is used in many others, but in this you sacrifice others, not make multiplies of yourself, which is nice add. You of course could have added some hint to the game, that the first body player has, is not even his originally.Submitted
Thanks for your feedback :D
Yep the thing with the surfaces is a bit embarrassing, because I know that they are volatile but I messed up the code to recreate them....
The characters are quite simple, but they are only that simple because the artist didn't want to make walking animations ;D
The QTE could use some balancing, it's one of the biggest flaws of the game.
Yeah... I'm sorry but I just can't play this one. I don't know if the QTE was supposed to be challenging, but I need dozens of tries before getting it.
I'm not on QWERTY so that's obviously hard to "convert", but even if it was the normal letters on my keyboard, I barely have the time to understand what I'm reading. It definitely should have been arrows of something.
On a general note, there's really no reason for a plateformer not to support arrow keys to move. WASD is good for pressing space while using the mouse, it really shouldn't be the default.Submitted
Minor thing I noticed: If you toggle fullscreen while in the "death" state, the blue effect disappears. If that effect is made with a surface: remember that they are volatile, and you should always check if they exist / recreate them when working with them.Submitted
Well done! I just wish I were better at jumping. Was not expecting the typing to change but that adds way more than any other game with this idea. Great job with the mechanics. Although, in my opinion( and only in mine cause I suck at games like these) the jumps were unfair. :) This game honestly could have made you some money. Good luck guys!Submitted
This game is the definition of a common concept with a great execution Sure, while the idea of death to progress wasn't the most unique, the level design of this game is actually really good, along with the implementation of the mechanic. For me personally, somebody who is quite good at puzzle games, I didn't find it too challenging, but not boringly easy. You managed to perfect the mechanic of show don't tell with this game, not telling us anything but the controls. The cutesy art and happy music work really well and make this game quite an enjoyable and memorable experience. It was a good idea to change the look of the levels about halfway through, and the ending was actually good, and caught me off guard a fair bit.
No bugs to note here, and contrary to what Linkyu said, I thought the QTE was quite fair and added to it, although there should've been some feature to support those without QWERTY keyboard.
Overall a solid entry!
Thanks for your feedback :D
We had much more planned when it comes to puzzles, but 48 hours isn't all that much, so we focused on polishing the things we already have.
I really like trying to scare players a bit, it really shows if the game is immersive or not.
The thing with the QTE is a bit of a bummer, next time we make something in this direction we'll definitly add secondary controls with the arrow keys.
It's a solid game, but the QTE is unfairly challenging, in my opinion. Especially in my case where I do not use a QWERTY keyboard, so I have to do the extra mental gymnastic of remapping the correct keys (I fear the game might be fairly inaccessible to people with dyslexia though).
I think it wouldn't have been an issue if they were slower or if it used the arrow keys instead.
Aside from that, the mechanics were on point and the art is cute.Submitted
Very well done game! I am not extremely great with puzzle games however this one is extremely clever and easy to understand.Submitted
Wow, this game was amazing! It really surpassed my expectations. The soft music that played and the glow effects in the ghost state did a great job creating the atmosphere. I liked the puzzles; they were challenging, but not extremely confusing. The little story was cute as well.Submitted