Tim the Pinwheel Collector is a short platformer where the goal is to collect a bunch of Pinwheels, but every time you get hit you drop one of them and it flies off to somewhere else on the map.
Tim is controlled with the left and right arrow keys and the space bar to jump
The game isn't really divided into levels, you just choose a map to play on before the game starts, then try to get the best possible time on that map.
It is also worth noting that the game can be rather frustrating at times and I take no responsibility for whatever you might impulsively do to anyone named Tim after playing it.
One last note is that I ran out of time for level design, so the small map was rushed and the medium one is just an old test level that fit the size requirements.
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Simple graphics though they worked and you knew immediately what is in the screen. Maybe some invisiblity time after hit could have been good, as few times I lost all stars because I kept jumping on top of pinwheel :S The game was really hard but simple. Musics were good and calmed a bit my angry face :DSubmitted
Woo nice work! Art music and sounds are all top notch! It was definitely a hard game holy cow. Controls were floaty but i feel that was intentional so I can't really ding you for that. There were a few instances where I hit spikes through floor that felt a little unfair. But now I realize they were floors you could pass through so again, my fault.
This might be the most cruel game I've ever played on this site.
First, it's hard. Very hard. 90% of the obstacles require a very precise jump, and the controls are really imprecise. I'm sure you can get used to it, but there's so much sliding... and the jump height is fixed.
Then there's the fact that when you take damage you usually bounce enough to lose every pinwheel you had.
And finally there's the random placement (I think ?) of pinwheels when they get away. Being able to "secure" hard places could be ok, but here it just isn't beatable. It's almost insulting when a pinwheel goes to some of the half plateform, because if there's multiple pinwheels in the same spot, that means you only can get one and have to go around the whole level just to get the other.
The idea is pretty good, but seriously, did you beat any of those levels? Because if not, that's not okay, devs are usually way better at their game than anybody else.
Music was good though, even if the sound effects were too loud.Submitted
Noé Wyatt needs your help
Hi, and thanks for the feedback!
I am well aware of the fact that the game is very difficult, though I did not realize quite how difficult it was until I got some friends to play the game after the jam. I can now see, looking back, that the game is in fact far too hard. I did, however, beat the levels myself multiple times while testing so I know that it is possible.
The mixing problem is mostly down to the fact that sound effects were a last minute addition to the game and I didn't have time to carefully adjust their volume.
I'm not a friend of frustrating games and this one can easily be very frustrating XD And it's not because of the controls, but about having to go back grab the collectibles again, if you screw up. I wonder if any speedrunner would give it a go. Looks like the sort of game where it would make sense^^Submitted
Was following along with development on Discord, and when I saw it, I thought:
"What an easy game, I could beat this in seconds."
Needless to say, I didn't. This game is a good balance between rage and "Shut up, you can do it."
When I first layed hands on it, I didn't bother to read the controls in the description. I didn't need it! The controls are so simple yet effective, as I played it to my heart's content!
An easy pick-up-and-play. Good work!