John Bone

John Bone

  • ClayPigeons
  • 4 months ago
  • 48th


John Johnson has taken his sturdy photon riffle and began their adventure. He's not just in this dungeon for treasure and artifacts, but for souls. Uncover the mystery of the shrines and try to get out alive.

Sadly a merging conflict got rid of all the sounds...


Use A and D to move, space to jump, mouse to aim, LMB to shoot and R to reset to the last activated angel statue.


Programming: Clay, Emilio, Zugai

Art: Clay, Emilio, Zugai

Level Design: Clay


You must be logged in to leave feedback
Register an account or log in to start writing.


The project was maybe a bit ambitious for a team with two beginners. The initial idea was to have John transform to a reaper on death and resurrect at angel statues or by using souls. The soul revival mechanic didn't make it in time, similarly the variants of enemies didn't and therefore we only have a skeleton. Our biggest struggles were merging "view" files (.yy) between our own branches (using external software) and it frequently caused really frustrating situations. toward the end it got a bit better, but we still had to sacrifice the already implemented sounds for the 2 now implemented levels at the last conflict minutes before the deadline, because the merged version would simple "fail to load" the project.

While the game might not quite live up to the initial idea and not all produced assets made it into the game, everyone learned something during the jam and that's the important part!

Result 48th