Fight the endless horde of hellish monsters with big guns. Keep yourself in the most advantageous position by switching between the overworld and the underworld. Some monsters will be harder to beat on one side but easier on the other.
Made by Käsityökerho:
Riuku - programming
Seko - art, sounds and programming
dosto - art
henrimikael - music
(the controls can also be found within the game)
|Keyboard & mouse--||--Xbox controller|
|Shoot||Left mouse button||RB|
|Flip the world||F||X|
|Switch display mode||F1|
PlayStation controller probably works too but we make no promises!
This is a super solid game. Gameplay, art and music is all well made, nice job. It reminded me of something like Nuclear Throne, Dr. Rekoil even looks like Fish a little bit :P
The online leaderboard is a nice touch!
During my second run the game randomly froze during a switch between over/underworld and I had to kill it with task manager... https://www.youtube.com/watch?v=8eLJyfZfr4U
Nuclear Throne was definitely one source of inspiration for the overall style of the combat, even though I don't think any of us have actually played it yet!
Thanks for the video. We had someone else run into that freeze as well but this is the first time I'm seeing it for real because I haven't managed to reproduce it myself. If we make a post jam version, we'll definitely fix it.
Very solid game. Awesome art and music, very decent content for a jam, and good amount of polish everywhere. Guns and enemies were really satisfying to use and kill.
But I'm also pretty bad at it. I had a hard time with the controls, even the mapping on controller felt a bit weird. It's a fast paced game but on keyboard I have to give up a finger when I want to change dimension, and on controller you can't aim if you go to switch dimension! I'd would have liked to be able to roll with RMB and switch side with space, it would have been way less confusing to me.
The other thing that bothered me is the recoil. With a name like that, you'd figure it would be consistent, but it's not? Sometimes shooting pushed me back a little, and sometimes it threw me on the other side of the map. I wish I could understand how it works, and know what to expect. I'm not against recoil, even various amounts depending on the gun, but the overall lack of control (or... indirect control 🤔) made the whole game way harder than it should imo.
Thanks! Very good points about the key mapping. I don't think we gave enough attention to it.
The recoil easily seems inconsistent but there is in fact a logic to it: if you move towards the same direction you're shooting, the recoil stays under mostly controllable levels. If you walk "backwards" in relation to the shooting direction, the movement acceleration and the recoil add up and you'll fly. Of course this should all be intuitive and it's a bad sign if a dev has to explain this, but there you go!
Heather Level 7
Love the voice acting. Enjoyed it in your previous jam entry too. Absolutely love how satisfying it is to run around until you get a power up and then mow down all the enemies. I was wondering why it was called Dr. Rekoil from the main page and soon found out when I booted up the game. The recoil from the guns is a lot of fun even though it makes it harder. Enjoyed the physics of it. Very satisfying game. I'll definitely go back and play more. Only reason why i was able to stop right now is because I need to go to bed. So it was very compelling and immersive and I was eager to beat my last score. Great game! What's the story behind the judgement dr. rekoil guy?
Thank you for your nice comment! And it's great you had good time with our game.
We actually discussed if these raspy one-liners should be a thing in the following games too (it's already extremely entertaining to see Reaktori work them up).
We tried to make a game with not much of lore since we tend to make stories way too long to jam games to handle. The character and the world are basically a mix of following things:
- First we thought about making a parody of the old video game called Dr. Jekyll and Mr. Hyde
- The parody idea was ditched but since the Finnish word for recoil (rekyyli) is similiar to Jekyll we thought it would be fun to name the main character based on it
- Dr. Rekoil is visually based on old oc by Reaktori. I'm not sure what's going on with this character of his but it's always appearing in random places.
- I may have been randomly talking about judgement (since I always mention how my cat judges people) when Riuku remembered that painting of Jan van Eyck's. I always demand on drawing some nasty creatures to our games so it seemed a great thing to take inspiration from.
It would be nice to make a longer story which would be written visible in the game. We just really aren't writers (we tried in our last jam game Cat in the Room but it was... not a success).
Megan Level 6
Fun, very polished! Found the roll a bit finicky and I wish there were more frequent weapon drops (or maybe I just missed them, I am pretty bad at it). Love the voice acting at the start.
Naxos Level 7
Cool game! I was terrible at it XD
There's something to like here in all categories. The enemy variety is great and it's really cool how they are buffed/weakened depending on what 'side' you're on.
There was a bit of a deadzone issue for me... whenever I released the aim joystick, the aim direction would snap to some other direction.
I also wasn't a huge fan of the pushback from firing the gun. It made controlling the character more difficult, but I'm thinking that was intentional (Dr. REKOIL). Just a nitpick.
Online leaderboard is a great addition as well.
Congrats on a well made entry :)
PS. I uploaded a video of my playthrough
Thanks for the feedback! I'm glad you enjoyed it.
I think the game is much easier to play with a keyboard and a mouse because there is no reticle or anything when aiming with a gamepad. At least I was guilty of mostly testing the game with KB+M so I kinda forgot to give any care to the gamepad controls.
It's always awesome to actually see other people play the game, so thanks for the video!
Lee Level 5
This is a really fun game. I found myself playing longer and longer to improve my score which ended up with me taking the top spot (Hokori) for now. I love the balance of having to switch between the worlds to more efficiently fight the different enemies. The graphics, sound and gameplay are all top notch. Great work!
It was good game and good interpretation of the theme, monsters have weak and strong sides depent on which side of the world you are. Otherwise it was pretty basic arena shooter, nothing truly catchy which would you make paly it more than couple of runs. But for jam game it was well made :)
Here is Stream: https://youtu.be/P-r0wmUQe1g?t=5712
Pixel Pincher Level 4
Oh wow, this is so much too hard for me... :-D
The game is so well polished, amazing! Cool graphics, sound, music, interesting core mechanic, very well done!
Zen00 Level 8
Pretty nice, but needs to be bigger.
Luke No Further Level 11
Loved the guns, the characters, the rolling, the speedy zipping around, the setting, both the living/dead worlds were cool and deadly and rich and detailed.
Also I got the 2nd highscore ('NightmareFool') - I've never been on a scoreboard in my entire life and I'm filled with joy!
It's time for the Judgement... And this time I shall be the judge......
Ooh what a nice judgement to have (also getting your game called luscious was something I hadn't realized I needed in life). Thanks!
Observing the leaderboard is pretty fun and it will be interesting to see who is the one to drop our developer from the first place. Seems that you still have a good placement though there has been couple more vicious judges.
SpritePainter Level 8
This is absolutely amazing! You've done such a great job on this. The gameplay is fun, the world in immersive and interesting. Switching between worlds is so smooth. I don't really have any criticism to give right now.