Complete the game by surviving 5 days. If you get game over it is back to day 1.
-W,S,A,D to move and use the mouse to look around. -You can talk to the AI's computer screen by left clicking on it. -Use the number keys to make choices.
Having a gamepad plugged in is not supported.
BattleToads4ever Level 1
I was suprised and impressed to see that this was 3D, Very cool. After becoming familiar with the game it started to remind me of "The Stanley Parable" and so I figured there must be a trick to beat the randomness. First I thought there could be a predetermined order to simply memorize. Then I started looking for a small interactable detail I may have overlooked. I tried to jump to the coin, and even tried different tossing techniques based on how the coin was facing. Basically, I spent an embarrassing amount of time trying to break the rules before I realized I couldn't. At first I laughed at how ridiculous and tedious it is to win 5 coin flips but then became frustrated because I actually really wanted to see the end. My luck has not been good... I've been playing the game a little each day trying to win but it hasn't happened yet. I do wish there was a trick but overall I'm impressed by what you've done with such little time. I still want to see the ending too, I'll eventually get lucky one of these days...
EkajArmstro Level 2
I love the trippy skybox and the death animation/sound! I ran into the controller issue... but mouse + arcade stick is actually unintentially kind of cool lol. I was looking into if it would be possible to memory edit to see the ending.... but when testing I got 5 tails in a row and beat it legitimately :D
It was nice you took 3D approach, though gameplay wise game was lacking. Reminded me little bit of Portal with athmosphere. I took that it is random each time and you have to guess 5 times right, so I didn't want to wait it out to happen ^^"
Gameplay video can be found here: https://youtu.be/-tcce30kmHI?t=4330
Very impressive what can be achieved with game maker! As others have pointed out the gameplay is a bit shallow, but I guess that's always the deal in a game jam: you have to concentrate on a few aspects. Very well done and I am curious if there are a lot of hacks involved to get 3d in game maker as I haven't tried that yet myself.
Thanks for playing!
So I started messing with 3d in GMS2 about a month or 2 ago and before then it seemed like black magic to me. It's actually really simple once you get into it. The frustrating thing is most google searches will return references to the old D3D drawing functions that don't exist in GMS2, however I found this dude on Youtube who has amazing videos on 3d.
Those videos will help you get comfortable with setting up for 3d.
As for the collision, each wall, floor etc. is a child class of a parent called Block. I use regular 2d rectangle collision boxes but assign each instance of Block a height and a z value. The player object checks every 2d rectangle that it collides with and returns the highest z value. If the player's z value is higher than the Block's z value, the block is considered floor and so the block's z value becomes the player's floor point. If the Player's z value is not as high as the block's z value the block is considered a wall and the collision from there is much like 2d collision. So the whole level is made of flat 2d block objects just like any other level only I had to stack them on top of each other in many places. No plugins or anything, although I did learn how to parse obj files from Dragonite's video on loading obj files. I used Blender to make the obj files (been using Blender for like 2 weeks and know only enough to make basic shapes at this point).
Anyway's Dragonite's videos are great and once you have that down your 2d programming ability that you already have can be used to accomplish a lot.
Thanks again for playing!
Ah, yes, my favorite control scheme, left stick to move, mouse to look, and 1/2/3 to choose dialog options 👀
Seriously though, why is the controller deactivating the keyboard controls? and why is only half of it mapped? If you know about it this should 100% be in the description.
Anyways, since unplugging and replugging controllers can cause issue I just played like that. But on my 3rd day I remembered that I was able to jump at one point and was wondering if that was used for anything, and I don't know what happened but I managed to fall before speaking to the coin.
Since the game is pretty slow, I really didn't want to restart again because unless there's a trick there's really not enough chance I'd see the end in decent time. And seeing other comments there isn't? Or you have to see the end to understand it which.. kinda beats the purpose.
Anyways, I like the overall concept of the game, but I'm not sure it's a good idea. I think it needs something more than just having to spend a minute to try another coin toss in the hope to get lucky 5 times in a row. I mean, maybe that's not the game, but that's what's announced and there are other games to try.
So to explain the controller thing, I had planned to map the controller but didn't finish and forgot to delete the half-baked code that disables the keyboard when detecting a controller. I definitely won't make that mistake again.
The game is supposed to be a bit of a satire and to me it's funny. The 'gameplay' is intentionally ridiculous but at the same time I wanted players to want to see what happens next, creating genuine moments of tense anticipation. Just don't take the game too seriously. You're supposed to laugh the first time you get gameover but if you have hater goggles on it's an easy game to hate.
It's a bummer that you didn't like it because I always enjoy/look forward to playing your games but I appreciate the feedback, next time I will try to make something that is actually fun to play rather than frustrating by design.
Oh sorry, I didn't mean to say I hated the game, like I said as a concept I really like it. But for me it lacked a little something to make me want to continue and see more of it. Maybe I missed something? But I've tried like 3 times and I didn't see any change, leading me to believe that the only thing to look forward to was the end. To me it seemed too improbable, and having to start everything all over seemed too punishing.
And I know I've also made the mistake of making something too frustrating or tedious, even if it's by design there's a balance to find (and I'm not sure I ever got close :D). So being frustrating by design isn't inherently bad to me.
But I'm still glad you made something you wanted to make, especially since it's so different, don't take my feedback as a "you shouldn't do this"! At the contrary, keep trying different stuff like that, it can only get better!
And the controller thing isn't that big of a deal, I mainly used it to explain how dumb one of my death was (I kinda laughed at how absurd this was too) and that it discouraged me. But when you have a bug or something like this, definitely make sure to explain it in the description, so that people know what to expect and avoid confusion!
Sorry I focused too much on the negative in my initial feedback, making this game was a bold move, and overall the whole look and atmosphere of the game was really impressive too!
Haha loved it. I gave up in the end but spent a good while on it, really wanted to win it but I kept dying.
I even tried restarting the game to see if it was running on a set seed, but I guess that the seed is either different each time or the random function is called when doing other things than flipping the coin.
Naxos Level 7
I was not able to figure out the mystery :(
So I tried the game initially, and failed many times. Then I read the description, and did a second run looking for hints or strategy to win. I thought maybe it was based on how the coin was oriented when I chose. That did not seem to be the case, however. I also thought, perhaps, the direction of the spinning background had some influence, but that was also not true. Finally I tried looking up or down when I chose, but that also did not work.
Is there actually a mystery, or is it simply a true coin toss?
I must give you credit for doing a 3d game! No easy feat in GM. The first time walking through was pretty interesting and atmospheric, but the many repetitions worn away some of that. A run key would have been nice!
The audio was pretty good, but the right bit of music would have done a lot to bolster the feeling of surrealness.
I really hate that I didn't finish it. I wanted to see the end, but couldn't figure it out, sorry...
Congrats on finishing a 3d game in 48 hours though, that's impressive all on its own! :D
PS. I uploaded a video of my playthrough. This is only my first attempt. I reran the game a couple times after I saw that there was a 'mystery', but I don't have footage of it all.
SpritePainter Level 8
This is absolutely surreal. Just on a technical level, this project was incredibly ambitions, so I have to give you credit for that. Still, I would have liked to have had a bit more gameplay, or perhaps more to do when interacting with the AI.