Down to the wire

  • Hatsfourcats
  • 2 years ago


Dumped previous mechanics this morning and started for scratch.

The basic idea is that the more the player was moving the more accurate the turrets, but run speed would also act as a score multiplier along with amount of enemies on screen.

So the player would risk moving slow and not getting a good score, versus moving fast getting a high score faster but also possibly dying and starting over due to more dangerous enemies.


You must be logged in to leave feedback
Register or log in to start writing.
    There doesn't seem to be anything here.


There doesn't seem to be anything here.


This game has not yet been claimed by its original developers. As a result of migrating the games to new infrastructure, the original developers must go through a claiming process in order to attach their past games to their new accounts. For more information, please see the Frequently Asked Questions article.
To claim the game, please go to Claim your games and follow the instructions provided there.