Down to the wire

  • Hatsfourcats
  • 2 years ago

Description

Dumped previous mechanics this morning and started for scratch.

The basic idea is that the more the player was moving the more accurate the turrets, but run speed would also act as a score multiplier along with amount of enemies on screen.

So the player would risk moving slow and not getting a good score, versus moving fast getting a high score faster but also possibly dying and starting over due to more dangerous enemies.

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