Description

Dumped previous mechanics this morning and started for scratch.

The basic idea is that the more the player was moving the more accurate the turrets, but run speed would also act as a score multiplier along with amount of enemies on screen.

So the player would risk moving slow and not getting a good score, versus moving fast getting a high score faster but also possibly dying and starting over due to more dangerous enemies.

Feedback
You must be logged in to leave feedback
Log in Register an account
Post-mortem

From Idea to Game in 48 Hours

Join thousands of GameMaker developers who have discovered the joy of game jams.

No experience? No problem. GameMaker developers of all skill levels and backgrounds use the gm(48) game jam to create games, learn new skills, and connect with the community.

Ready to start your game development journey? Create an account and join the next gm(48) game jam!