...aaaaand I just realized I did a whole lot of stuff with the incorrect spelling of the word "Marathon". Hahahaha.
Started at 9am and finished at 6:15pm. The code is a mess, but it works (for the most part). You might get stuck on an object here and there, sorry!
Everything was made from scratch except the sounds, which were generated on bfxr.net. The randomization of the levels were done by making a rudimentary level editor that saved level chunks as a string and copied them to the Windows clipboard, at which point I'd paste them manually into a ds_list. Really shoddy work, but as I said, it works (for the most part)!
I had fun, but I need to get outside.
Joe Miller Level 20
Really quick to play and enjoyable, although some of the random chunks seem tricky to get past. I got stuck inside of a block some how at 83 which was my best run. It seemed like I either died right at 30-31 or made it into the 50's. I died a couple times to hitting spikes from the bottom too, not sure how to get passed that when it happens. Overall a very enjoyable little game though- good job.
I completely missed the tutorial part for punching the gound the first time, I guess you should have forced the player to use the punch to finish the tutorial the same way we need to jump first, but that's a detail.
Not a fan of the plateforming (yeah, some weird collision stuff), but I liked the little touches a lot, like how the elevator lands and destroys some rocks :D
Veralos Level 37
Neat game. I like the black and white art style. The combination of the only right movement and the downwards punch make for some interesting gameplay.
Kwis Level 60
Well, about the title, the typo could be considered part of the game gimmick :p I like the commitment to force you to move only right and punch down if you can't move further! Not the best platformer feel but it was okay! I like the graphics and the feel you get everytime you come down with the elevator :p
Problematicar Level 36
I like how you applied the theme to an infinite runner game, and only being able to go right made for some cool situations where the ground punch was actually necessary, I also really like 1bit games, so there's that too.
But the controls and collisions felt kinda janky, and that made the gameplay just a little annoying, not enough to prevent me from reaching 100 points tho.
The biggest problem I found with the game is that retrying puts you back at 27 points no matter how many you had when you died, and that's not a big problem at all, so good job!
The points are set back to 27 when you die because it automatically skips the intro tutorial part, and that's how many points you get for completing the tutorial part. Plenty of little things like that which could be done differently if it were a full game.
The collision used was terrible tbh, but it was the quickest I could slap together without messing with loops and arrays. If I were to release it as a full game, I'd definitely redo the collision.
Thanks for the feedback!