In Demon Simulator 2017 you take the role of The Great Demon who has enslaved humanity. Some Angels still linger in your newly acquired realm, fighting against your rule. Your goal is to seek out their temples and corrupt them. You will need to become stronger to do this. Help humanity thrive so you may later sacrifice them and grow your power.
These controls are not explained in-game:
WASD - Move
Q - Sacrifice target villager
U - Upgrades
F - Call target villager to follow you
Z - Mute
Esc - Restart
Fachewachewa Level 38
Cool idea, but ... yeah, bugs :D
One thing I'll mention though is the controls. They're really confusing, and I kept hitting escape to quit the upgrade menu, thus restarting the game...
cortop Level 4
I'm not sure I really understand this game. I can get to 2 generations of babies being born and then an angel just comes along and slaughters me. Is there an efficient way to get chunks? The only way I can get them is to sacrifice villagers, but if I do that too early them I lose all my future income. Am I doing something wrong?
Anyway, I liked the concept a lot. The idea of a cult sim is something that appeals to me. But unfortunately, either the upgrades are too expensive or I'm misunderstanding something, so it's not playable. Music was good and graphics were utilitarian, but not unpleasant. I wish the move speed was a bit faster, but otherwise the controls were fine. The UI was great (although the upgrade screen is bland) and I really liked that you implemented a ticker to show how your village is doing.
Despite this my criticism, I really do think the concept has a lot of promise. If you make an expanded version some day, then I'd love to try it!
Veralos Level 26
It seems like a pretty cool game but I'm really bad at it. The one time I managed to build up a decent supply of villagers an angel came and destroyed me. It might just be me but it seems like the upgrades take way too long to reach. The graphics and music are decent, though the upgrade menu looks a bit dodgy.
Problematicar Level 32
The game idea is pretty good and it connects to the theme in a cool way, but the execution of said idea is really unbalanced and full of bugs.
I tried to make my village thrive, but angels are either immortal or OP af, so even with three towers VS one angel I got overwhelmed really quickly and couldn't progress in the lategame.
As is game jam tradition, everything that was working from the start fell apart in the last hour. You think I would've learned by now to not make any additions so close to the deadline. I really liked working on this game though, and a working version deserves to see the light of day, so I will post one to the subreddit once ratings are closed.
Thank you for trying it out and leaving feedback!