A Named Game

A Named Game

  • Mattgene
  • 2 years ago
  • 39th

This is our first game jam with many, many interuptions. Please be merciful guys :<

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  • Jupiter Hadley
    Jupiter Hadley Jupiter Hadley Level 11

    Good start! I included it in my GM48: One Tool, Many Uses compilation video series, if you’d like to take a look. :) https://youtu.be/VY1l7qmII10

  • Fachewachewa

    Was able to move the crates, but it was really inconsistent. I think I was supposed to stack them but I used what seems like an exploit to make high jumps : throw the hook anywhere as long as it's connected, jump, and press right click while in the air. It let go off the hook and that's essentially a double jump.

    Stuck at red roof as well :(

  • reBTF
    reBTF reBTF Level 3

    Really nice platforming and (when it worked) box throwing mechanics, it was pretty fun to mess around with the grapple hook.

    The physics were a bit dodge with the hook pulling in and box throwing but when it did work it was super fun.

    I got caught on I think the 4th or 5th level, in the room with a switch and a red roof, the switch didn't actually open the roof as I assume it is supposed to.

    Definitely a decent start that with some polishing and finesse could be a fun game.

  • Kwisarts
    Kwisarts Kwisarts Level 56

    Confused by the third level (and lack of further info on the description), where the key was on the corner aside trashcans. What was I supposed to do? I tried jumping like an idiot while grappling in many different ways. At some point, it seemed like I grappled a trashcan and moved it up but it quickly got back in place, After that I kept trying grappling the shirt out of it but the player eventually... disappeared. Like, as if his position was shifted somewhere else. Weird lol

  • SirTotallyAverage

    The movement mechanics were really solid and using the hook felt natural.

    Just couldn't get past the (3rd?) level with the key under the crates. Tried twice, but I couldn't move them for some reason, even though it looks like I was supposed to be able to (pull them?) when I stood close and grappled.


    I like the hook. It's well made and feels good to use. I also think the difficulty is very nice. It's challenging but anyone can play it. I got stuck in the same place as Joseph so I assume you missplaced the character.

    The art is okay. I think it would be nice to zoom in with a view and replace the one colored blocks with something that fits the artstyle better. And I would love to hear some music!

  • Joseph
    Joseph Joseph Level 4

    The idea is cool, and the hook itself controls well once you hook onto something. Also fits the theme quite well as the hook allows you to do a lot of things.

    On the other hand, I can tell that you ran out of time, as a lot of things don't work. For example, it took me a long time to figure out how to move the crates, and when I did it still felt strange to do. I did manage to make it to the level with switch and the red ceiling above you (level 3 or 4, can't remember), but hitting the switch didn't do anything and I couldn't get out, so I was essentially stuck.

    It's a cool concept though, and I think a strong game could be made if it was worked on further and the bugs were ironed out. The thought of swinging boxes through the air with a hook sounds really fun. Could even use them as a weapon or something that way.