Escape

Escape

  • Julia
  • 2 years ago
  • 48th

Description

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  • Jupiter Hadley
    Jupiter Hadley Jupiter Hadley Level 11

    Good start! I included it in my GM48: One Tool, Many Uses compilation video series, if you’d like to take a look. :) https://youtu.be/CSolNVWY9mU

  • Veralos
    Veralos Veralos Level 33

    Interesting game. The concept of searching for a key is good and executed fairly well, though I feel you should restart from the latest room when you die.

    The theme isn't very prominent. Yes, you can break a lot of different things but it feels pretty samey.

    I do really like the black and white style. It looks cool and having the exit door be a different colour helps it to stand out. Some audio would be nice, though.

    Other than that, the movement controls are a bit awkward. I understand that diagonal movement can sometimes be a pain to deal with but if you're going with four directions it would feel smoother if the latest direction took priority. For example: If you are moving up then press right you should go right (and vice versa). Currently vertical movement always takes priority so you can't move left/right unless you let go of the up/down keys.

  • Kwisarts
    Kwisarts Kwisarts Level 49

    Have 10 hp but you lose so much when taking a hit :/ Not much point to that Controls feel restrictive, like I can't move diagonally

  • SirTotallyAverage

    Wish it had sound for when you find the keys and also kill enemies. The only problem I saw, was that on my second try, an enemy spawned right on my head and killed me outright. So a safe buffer around the player of where they can and cant spawn would be good. Movement was rock solid though and I like the simplistic high-contrast graphics.

  • Joseph
    Joseph Joseph Level 4

    The basic control works well, though being able to move diagonal would have been nice. I like the simplicity of just holding out the crowbar and it functioning, and I like the large number of things you can break/open with it. I wish keys appeared closer to you when you open the correct object though. Sometimes they appear outside of the view and I don't even know how I made them appear.

    On the third screen, I touched one enemy for the first time and died. I thought I could take a hit because I had 10 hp, but there's no invincibility frames so I still died in one touch, and it made me restart the whole game. Either give more hp and a healthbar, add invincibility frames, or just have the player have 1 hp, so that the player doesn't think they can take a hit when they can't.

Post-mortem

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