T.R.E.N.T.

  • Action
  • Hemophiliac Knife Fight
  • 1 year ago
  • 20th

Description

You are a sentient robot, set free by a disgruntled elderly janitor, who may have taken the wrong medication, was recently fired, and may be dying. His bucket list is to set you free upon the world, like in them fancy space movies.

Your Mission: Destroy all charging stations by any means necessary.

How to Play:

"W" = Forward

"S" = Reverse

"A" = Turn Left

"D" = Turn Right

"R" = Repair

"Spacebar" = Activates your tool, which can plug into various ports, activate objects, or even shock enemies.

You have 2 resources: Energy, and Health. Everything you do drains your battery just a little more, so you must move to the next charging station to avoid being shutdown.

Bringing your health to zero means you are a dead robot of course.

Upon failing, you will restart in that same area, so you won't lose all of your epic progress.

Credits:

Art/Design: Christopher Weller

Code/Design: Ian Edie

Special thanks to Triston, he helped us all around with ideas, and helping us create sounds. This game wouldn't be near as epic without him.

Feedback
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  • Jupiter Hadley
    Jupiter Hadley Jupiter Hadley 9
    1 year ago

    Very nice game! I included it in my GM48: One Tool, Many Uses compilation video series, if you’d like to take a look. :) https://youtu.be/VY1l7qmII10

  • Debbie
    Debbie Debbie 1
    1 year ago

    The sounds effects were great loved them A challenge for everyone might be.. a few more enemies at various times/points... and spots. Maybe a key for speed control ... would be fun also.

  • Kwisarts
    Kwisarts Kwisarts 41
    1 year ago

    I will retain one thing of this game above all: the grinding gears of the robot as you move from a place to another.

    Aside that, I am not against human voiced sound effects but when you can recognize it too well... I kind of wished they weren't so obvious

  • Gabriel Rybicki
    Gabriel Rybicki Gabriel Rybicki 1
    1 year ago

    Some of the stuff is a little confusing at first, like what am i doing, who's my character, where i'm going and why, if the energy things i go in are good or bad, but then it begins to make sense. a small bug the level completed early by me dying.

    all in all fun game to chill with.

  • elctrcityscape
    elctrcityscape elctrcityscape 1
    1 year ago

    I really enjoy this simple game. I am not a gamer so there was a learning curve for the keyboard controls but it was worth my patience. Entertaining little game. Good job.

  • Joseph
    Joseph Joseph 4
    1 year ago

    It got quite boring after a while, as the character moves really slow and the rooms are quite large. You could have made the rooms smaller or just had fewer rooms and it would have been much more fun. It also wasn't immediately clear to me that my goal was to get the recharge stations to explode, but I did manage to figure it out by checking your summary text after asking myself, "wait, what's the goal again?".

    All that said I was really glad I played till the end because the ending was totally worth it, haha. Love those vocal sound effects too, especially the sound when you enter a recharge station. And after playing some of the really hard games in this jam (including my own), the casual difficulty didn't bug me too much. Nice job dudes.

    Reply: No problem! Oh, and I forgot to mention, I love the text captions that come up when hover over objects, really helped me realize what different things are and what I could interact with.

    • AxeWizard AxeWizard
      AxeWizard 12 Coder

      Great feedback! I'll update the description to include the goal.

      Our last 2 games have been too easy so far from all the feedback we've received. Playing through it a few times, I definitely wished I added more baddies, made their speeds random, and made each one do something different. I had also planned to add a boost function, which would have let you go faster, but at higher cost, so I think that would have made it less boring, and to be more careful with their energy level.

      Oh the casualties of time!

      Thank you for playing, glad you enjoyed the ending, and thank you for the feedback!

      • Ian
  • Fachewachewa
    Fachewachewa Fachewachewa 36
    1 year ago

    Nice entry! There not a lot of this kind of adventure / exploration so it's refreshing.

    Pretty well made too. I'd say enemies need to be more dangerous (especially since you made checkpoints), I pretty much just ignored everything at one point since I could just repair if my health was too low, but even then you can take so much hits! Also, some sound are way louder than other (the spikes!!!), watch out for that.

    Oh and nice ending :D

    • AxeWizard AxeWizard
      AxeWizard 12 Coder

      Thanks for playing!

      Stressful being under the time crunch. When it came down to it, we only had about an hour for testing! The spikes definitely can be loud, my bad!

      Glad you like the ending, thanks for playing and providing feedback.

      • Ian

Post-mortem

This was our 2nd foray into the GM48 game jam, and we did better than our last entry (we were 20th this go around, 33rd last time).

The Theme was one tool, many uses, and we both thought of a USB cable at once, so we decided to make a robot that could plug into different things to accomplish different results. As we started working out visual designs, our plans changed, and once we started implementing everything, we were stunned at how fast the deadline was approaching.

This only has about 5-10 minutes of gameplay, but we had 30-45+ minutes of gameplay planned and many more challenges/uses/features that I just simply couldn't code in time.

The final product we submitted contained only few bugs (There was a slight possibility for a collision to completely blip the player across the map, and if an enemy "fell" into a pit, there was a chance they were still actually there attacking the player, but too small to see) however was not as intuitive as I hoped.

Our takeaways from this entry are

  • Approachability, how quickly can a player quickly jump in and how easy is it for them to understand what the goals are, and how to accomplish them
  • Challenge, our last 2 entires have been "too easy", and could be pretty boring. Our next entry will be much more challenging.
  • Presentation: While I feel our artwork was fairly decent, our presentation on the game left much to be desired, and probably deterred a few potential players from trying to game. Next time we are going to devote more time to the intro graphic (The short Gif that acts as the icon on the GM48 site) that will hopefully lure players in, then we can get their votes with fun, challenging, and intriguing gameplay.

That's the plan anyways... that 48hour timeframe can REALLY sneak up on you, and force you to cut corners in order to submit a playable result.

  • Ian
Result 20th
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