You play as a Valet who attempts to deliver vehicles to owners at the proper time. Vehicles will periodically be delivered to the pick up zone OR selected from the cars already on the lot. Every 10 seconds cars will cycle down a priority list displayed on the right side of the screen. Yellow represents the new car, from yellow it can go to any available blue position or be removed from the priority list. When a car reaches the green indicator it must be delivered to the drop off zone.
There is a tutorial and two levels. Pressing escape takes you from the tutorial to level 1, after time runs down you are taken to level 2 which repeatedly cycles.
WASD / Arrow Keys to move E to enter/exit cars ESCAPE takes you to the first level
I wasn't at all excited about the theme so draw your own conclusion there. In the end it was a fun experiment.
Kwisarts Level 49
The visuals and physics are gre great! Feels really fun to move the cars around and I love how each car has its controls; I also like how 3D they looked. A bit confusing at first, but rather fun!
I like how i was doing everything alright at first and then realized you only get points when you drop vehicles off. So in the end it became a game of anticipating which car I needed to move to the green area and I just needed to place around the others in a way to facilitate the process.
I would be a terrible valet.
(too bad for the sound and theme... please guys, the theme is there to connect the games..)
Joseph Level 4
Technically this is really impressive. I love the appearance of the cars (not really sure how you pulled that aesthetic off, unless it's actually 3d). I also like the way they handle and how you can push other cars and obstacles out of the way.
I did not understand how to play at first or what that chart on the right meant, but I did eventually figure it out, and then it was pretty easy. Certainly no connection to the theme, and no sound, but it was a pretty interesting game/idea.
I wish I had time to do a proper tutorial, but sound, a menu, and additional levels also didn't make the cut. I spent the first night building cars which was a ton of fun, I wish I could have just done that all weekend. The art is a trick executed by layering sprite frames on top of each other and simply raising the y coordinate each time.
I'm impressed by the collisions and how fun the cars handle and are polished (like the lights on reverse). But the game could have been so much more..
Too bad about the theme too, it's not really an option and I'm sure you could have thought of something to make the game follow it :/
Rohbert Level 13
Does not follow theme at all. No sound was unfortunate. Gameplay was interesting though even though I had no idea how to progress or how to make points. Reminds me of No Brakes Valet.