a minigame for this and my frist GM48
so whit click keep out a book but consume time so avoid "work" overtime
also you can change the timer in the intro screen
note: uploaded because i frogot put a pair of objets invisible
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I'm a bit confused on what I'm expected to do...? Make the counter empty while the time is at 0 and no less?Submitted
Please, Move To The Circle
Good start! I included it in my GM48: Countdown compilation video series, if you’d like to take a look. :) https://youtu.be/oApJHC00338
I feel like I'm missing something.... why are the books so small?
Ok, more seriously, am I just supposed to click on as many books as I can ? It seems time is converted to score so... I don't know, just click as quickly as possible so that seconds are not wasted on just waiting ? There not even like prioritizing of books, since the "rarer" suck more time too... I really don't know.Submitted
thx for the feedback and sorry for the dealy
basicaly is click the books for quit time for timer and avoid took a book that quit more time than the 00
however looks i was too experimental whit this game and probaly noone likes this game (mostly looks form to "ok... this average" to "this game is boring as " )
Congrats on your first gm48 game!
As opposed to the previous commentor, I essentially feel the opposite about this game, and I am not sure I fully understand it. At least I hope I don't. All I can do is click on books, until the 12 hours are over? I got down to 9 hours left and felt like my time had been wasted. Even if I was meant to feel that way, it didn't do it in a good way.
BTW, if you fullscreen the game, the HUD stays tiny up in the top-left corner of the screen.Submitted
thanks for the freedback
and sorry if the game wasnt to your liking maybe i must make the game more interesting also i dont wait too long for complete the game (maybe i was expecting the players click all apering books becasuse dificulty curve, and 12 hours in game took for me near 10 minutes during testing) maybe i should mencion the posibility of change the timer in the intro screen
also i dont tested the game in full screen so is notable the HUD problem, i need learn about make HUDs for the next time
Oh my god. I went from absolutely hating this, "wtf is this?", to loving it real fast once I realized what was going on.
I have a soft spot in my heart for avant-garde and experimental shit. I understood why there was no sound.
One thing I'd do is I'd make the picking-up books mechanic not do anything to the clock. That way, players have to keep the game open for twelve straight hours to win it. And the way they lose is if they don't check it every half an hour or so to see if there's any books there, piling away. That would be amazing.
Make the books randomly spawn, then make the art a bit better, and you've got yourself an insane experience.
Super Speedo Simulator 2018
thanks for the freedback, also this game was inspirated from the waiting games (games whit a little wait get better) also during the testing i havent wait too long, generally 10 mins are 12 hours if you click all apering books
also you can change the time of gameplay if you click the + and - in the intro screen (from 00:00:01 to 99:59:59)