OneSlot Odyssey
I had a blast competing in my first-ever game jam. This was, in fact, probably the first game I've ever "finished".
I definitely tried to take on too big of a game and learned some really important things along the way:
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Probably one of the most important things is that the game must be fun to play.
I feel like my game fell a bit short in this aspect. I spent so much time trying to make everything work I forgot to make it fun. The quests are all the same thing, and the dialogue is basically the same for all NPCs as well. The limitation and how I incorporated the theme (Having only one inventory slot) turned out to not be very fun, and players spent a lot of time backtracking to get the correct tools.
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I have no idea how to handle collisions properly.
I am new to GameMaker, and obviously, I don't know how to handle collisions. Both the Enemies and the player get stuck in walls. This also makes the combat not feel very good. I will be looking to come up to speed on this aspect of game development before the next jam.
Overall, I had so much fun, and I am proud of what I managed to achieve in only 48 hours. I look forward to using what I've learned here in the next jam.