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Post-mortem

Trials

Fin_Nolimit
Fin_Nolimit Level 6
· 2 min read · 4 views
Trials
Trials
· 30th

26th Game Jam Helpful but Harmful

When the game jam started and the theme was released I was a little surprised. Honestly I did not remember seeing this one. Next game jam I will pay more attention to the top 10 and make sure I have some idea of what I want to do depending on what theme gets picked. With all that being said, we were able to design our game in the first 30 minutes of the jam.

Time Spent

  • I coded for 15 hours... slept for five hours
  • I coded for 19 hours... slept for four and half hours
  • I coded for 4 and a half hours and submitted the game with exactly 12 minutes left in the jam

What Went Right

  • We designed the game very quickly and had a lot of fun watching the game come to life based on our design
  • The animation and music is what went right!!!! Holy cow that scarf and end cutscene is absolutely incredible!
  • The final "Trial" where there is lightening and rain and you can't see the blocks until the lighting strikes. I was very proud of that!!!!

What Went Wrong

  • I coded the game to use a controller!!! No kidding with under an hour left I felt that was a mistake (because what if someone does not have a controller) so I changed the code to use both controller and keyboard. Only this broke the game. So I had to take out the controller and with just 12 minutes left I had to hit submit. The jump key was completely broken and it was like I was punched in the stomach!
  • I did not know enough about good game mechanics and spent the first 10 hours writing and rewriting code to get it to "feel right". If I came into the jam already knowing how to make it right then that would have saved a ton of time.

Conclusion

Fantastic experience! I can't wait until July 20th so I can do this all over again. I am currently teaching myself all the areas I found to be weak in (there are lots of them). I also want to get a twitter account set up as well as a YouTube channel just to document my experience as I try to just be a better coder making fun games!