Making a game solo means making many compromises on your time. You need to choose to focus on coding, art, sound and design, and all of these things take time. In the future I need to divvy time towards each more evenly to get a less lopsided result.
I've also learned to work on my consistency in presentation. Things like making the menu use the same control scheme as the game itself, better pacing, and intuitiveness of controls.
That being said, this entry did shine in letting me embrace chaos a bit, as the game is at its most fun when things are a bit chaotically out of control bouncing everywhere. Sometimes you do need to let a game evolve naturally instead of rigidly planning the entire experience!
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