So this time around, I learned two things that are probably equally as important as each other. Firstly, always consider how other people would play. It doesn't take much time to add alternate control methods and FAR more people prefer WASD keys than arrows. When I make a game, I make the controls around the way I think is best for me, but clearly I'm in the minority to prefer arrow controls and I have to remember that next time around. Secondly, go easy on the caffine. A dozen cups of coffee a day makes it difficult to sleep and the caffine jitters are not comfortable! Other than that, I enjoyed making this one and look forward to the next!
Related Post-mortems
Explore more developer blog posts from the community
Welcome, fellow developer, gamer, or just an interested party, to the Post-Mortem of "Nuclear S... Read more
Wow, I had a blast competing in my first-ever game jam. This was, in fact, probably the first game I... Read more
When on Friday, January 19, I read that a new GM48 Jam was being held, I started thinking that it wo... Read more