Wondering what it would be like participating in the world's best GameMaker game jam?
Lurk Games Intermediate
I'm not going to lie, this was really hard. Especially because I only had 11 hours to work on it rather than 48 (personal reasons). Working with an advantage is extremely difficult, but very interesting and teaches you a lot about game development. I may of not completely finished my game, or got it where I really wanted it to be, but to me, it was a definite success.
This was my first game jam entry.
I wasnt able to wrap up a lot of the mechanics i was hoping for so by the end of the time and the game it was really a mess.
However I learned a lot from this game jam and am looking forward to making further entries, it was a blast.
This is my first game jam ever and it was quite challenging for me to make a game in such a short time, but i feel like the experience helped me improve my game making ways, it is true that restrictions force us to be creative.
Also i have to say that i am your typical game making hobbyist that has a lot of unfinished engines lying around never to be played by anyone. This is the first time one of my games is out there for everyone to play it, i already got feedback and it feels great.
I encourage everyone to join future game jams, the experience is totally worth the effort.
Participating in GM48 is a fantastic experience! It's intense but very gratifying to come up with and develop a playable game in such a short time frame. I've learned a lot with each game I've put together for the jam, and the community is super supportive and helpful. And its fun to play everyone else's games too!
This was the first gm48 I participated in, I went in with the goal to make something playable and pretty, so I really went out of my comfort zone and started using code that I had wanted to try but never had a reason to. What I ended up with a huge skill improvement to both making art, music and advanced code.
my key point to take away from this is... get the core game mechanic working in 12 hours, then 12 hours for art and music. then use left over time for polish, polish, bug fixing, polish and polish
This was my first big game jam. I did not know what to expect from it. I was very anxious to have the theme revealed and see if i could do anything with it. Then, it was like a race. The starting pistol was shot, and the theme was revealed. My original Intention was to stay up all night working on it. While I did stay up rather late, I did not stay up all night. I quickly worked up an idea, and went with it. The first thing to expect from a jam like this: do not expect to make a whole game. Expect a few levels, at most 10. But make those levels intriguing. Do not submit your game early unless you are ABSOLUTELY sure it's ready. As a wise man once said, All work is lost due to a lack of a little more. And most Importantly, do not look at other games and say "Hmph, I can do better than that" without contributing yourself. An unfinished game will never be as good as a finished one. Everyone knows how to start making a game. Not a lot of people know how to finish one. This game was an experience to make.
Doing everything for this game was a fun experience. It definitely took a lot out of me towards the end, especially being my first real time in coding in awhile. Definitely was an amazing learning experience and a fun little game was made!
Originally I was going to make a game for this jam with my cousin (Kris24 on here) but he ended up being busy...so I mostly wrote it off as a no-go. However I had an idea for a quick game from watching a youtube video about swords vs spears and ended up having about 8 spare hours to make something this weekend, so here's the result.