1
Hello World
IMPORTANT INSTRUCTIONS:

On the left side of the screen, play an aim clicker game to earn coins, whilst on the right side, defend your border in a PvZ style game.

Click on the white spaces on the right to upgrade that tile. Upgrades start at five coins and the cost increases by five every level (i.e. 5, 10, 15 and stopping at 25).

Right click on built tiles to sell and get your coins back.

You must be logged in to leave feedback
Log in Register an account
  • Naxos
    Lv. 7

    I think this could be the base of an interesting game. I really like the idea of two different kinds of gameplay on either side of the screen. I'm truly disappointed that I can't play the game the way you intended, due to the balance of enemies vs. coins and the lack of win/lose. I want to try the game you meant to make!

    I can't help but think it would be a REALLY good fit for a mobile game, especially since multi-tap on phones would alleviate some of the 'fatigue' associated with moving the mouse back and forth.

    If you ever do an update, ping me on discord, I'll give it go!

    PS. I uploaded a video of my playthrough

  • havik
    Patron

    Hmm, cool idea - always love a bit of tower defence! Shame there isn't a win/lose condition, and the balancing is a little off, but definitely has potential!

    Easily expandable if you wanted to keep going with it!

  • SpritePainter
    Lv. 21

    There seems to be a lot missing from this game, but what's there is pretty good. The dynamic between the two sides is a really good idea and could work really well. Unfortunately, without a win or fail state, there aren't really any stakes. If there were a fail state, though, I would say that the balance is way off. It didn't seem possible to stay ahead of the number of enemies even if you were able to get every coin, especially with how tanky they are and how quickly they eat through your defensive buildings.

  • Zen00
    Lv. 15

    Unfortunately there seems to be no win or lose condition. And the game quickly becomes wildly unbalanced.

    Slime Well
    Submitted

    Slime Well

  • Yosi
    Lv. 46

    Good game! I got past the wave where a bunch of boars are spawned and then nothing happened, so I assume I won?

    Blade
    Submitted

    Blade

  • Henry Haak
    Lv. 41

    I enjoyed playing this short little game. I did notice that I could keep playing even after I lost all my lives, and it seems like the game ends by just not spawning waves. Besides those slight stability complaints, I think it was a fun little game overall. It would be nice to see how much upgrading a turret costs, and it would also be nice to have a title screen (even a "press any button to start" kind) since getting thrown in right at the start threw me a bit off-guard.

  • Richard
    Lv. 7

    There should be some kind of information (ingame) how much does each barrier/turret cost (as well as the number of the current wave).

    Anyway, good game.

    Balance
    Submitted

    Balance

  • Chris
    Patron

    I played for a long time and had fun upgrading my turrets and keeping the enemies at bay but after a while I realized there seemed to be no win or lose scenario. Other han that it was fun