Programming, Art, and SFX by wynaut_wastaken. Music by AtomicDouche.
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Lv. 13
Neat game. I included it in my GM48: Collect! compilation video series, if you’d like to take a look. :) https://youtu.be/Lw5l602H5TY
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Patron
Solid stealth game, I love this kind of blink/teleport mechanic.
It did feel a little odd to play, because the difficulty curve, or lack thereof, was all over the place. Some levels were very straightforward, and others were full of dudes that were incredibly hard to pass. I understand that it would've taken a lot more time to implement some sort of difficulty curve, assuming the levels are randomly generated, so I don't blame you too much 😅
At one point after I died, it just kept instantly killing me after respawning like 3-4 times in a row. I'm guessing unfortunate spawns right within enemy sight? 🤔
SubmittedSOMNIUM
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Patron
I wish the font was a tad bit larger, it was hard to read at times
SubmittedMal's Game
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Lv. 19
Heist-line Miami? Enjoyed the gameplay, simple but effective. Even though the maps were generated, they didn't feel too random. Left a little on the table in terms of polish, would have liked to see the gameplay expanded upon as it gets stale after a while (with no difficulty/progression curve). My highscore was 30!
SubmittedSOMNIUM