WASD (or arrow keys) for movement Nom to your heart's content, grow, and avoid red enemies to survive
Code: Purul3nt, Game Design & Art: Nizitowns
Summary
NOM features simple, clean graphics and a calm, groovy soundtrack that many players appreciated. The gameplay involves growing by collecting parts and avoiding enemies, but some found it repetitive or lacking depth. A few technical issues were noted, such as buggy movement of collected parts and angle calculation errors. Overall, players enjoyed the aesthetic and music but desired more engaging mechanics and clearer gameplay objectives.
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Lv. 13
Neat graphics! I included it in my GM48: Collect! compilation video series, if you’d like to take a look. :) https://youtu.be/yIsOdyc3NkA
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Patron
I'm not really sure I understand this game at all - I moved around, ate some of those white and blue blobs and grew, that's it - I feel like I completely missed some larger aspect of gameplay
SubmittedMal's Game
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Lv. 26
The game is clean and straightforward. The different enemy types and collectible wing patterns adds some nice variety. The music is calm but groovy, too.
There seems to be a bit of a mistake with calculating angle differences, since you rotate the long way around to where you're supposed to face very often. Seems like a classic case of forgetting to check the lesser angle when wrapping around the 360 degree mark.
SubmittedGraze Days
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I liked the aesthetics of the player parts, but the following was a little buggy. At a certain length the newly collected parts sit there for a long time before moving. I thought that this would make the game impossible before realizing only your lead part has a hitbox.
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Lv. 17
Nice game. The simple, clean graphics fit the style of the game. Reminds me a lot of flOw.
SubmittedClick & Collect