The game got what it deserved. I came in really late, chose a style I did not have experice with, and decided to make a game while I did not ever make a single game before that. Everything that could have gone wrong did go wrong at the end. Well at least I will make a post-jam version(coming in a few days!)
In this game you are being attacked by a wave of red squares. Their goal is to get to the wall on the other side of the screen. But if several red squares collides with a wall of a different color, you will get a game over. To advance through the game you have to click on the red squares with your mouse and change their color before they reach the wall.
There are four types of walls in this game:
- Red
- Blue
- Green
- Yellow
To change the color of a square you have to click several times depending on what color you are looking for. Red becomes blue, blue becomes green, and green becomes yellow.
Edit: I am making a post-jam version which will hopefully come out 1 day after the contest ends so stay tuned!
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Lv. 13
Simple game, but it's well done. I included it in my GM48: Colors are Important compilation video series, if you’d like to take a look. :) https://youtu.be/km3gD5GdGBA
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Lv. 67
- Level 7's gameplay is what I expected from the game since level 3. It has a nice thing going that while the red blocks are the right blocks, you don't need to touch them, which allows you to rest while waiting the other wrong reds (didn't go further, the progression was too slow for me)
- The yellow on pale yellow background is difficult to look at
- I completely agree with Bird for the colors. They always start as red blocks. It would have been more interesting in my opinion if instead of always being red blocks, they would sometimes spawn as blue/green/yellow - while you can cycle through the colors (like, if you click yellow, it gets red again) (That's what Bird meant)
- the first 3 levels are rather repetitive. You're basically just waiting for the wave to be over because it's the same throughout. (That also would have been -rather - solved by the red blocks not always spawning red)
- I agree with some feedback, it felt tedious to always click the squares. Level 3 made you click 3 times each block, and it felt uncomfortable for the finger (mostly because it had some industrial feel to it)
- Was enter mentioned anywhere to be the key to go to the next level? I don't remember, but it should have been mentioned in the "you won" screen. Or allow you to click "next" because since the gameplay is purely mouse (and that the menu is mouse as well - btw thank you for that, it's annoying to have a mouse game require keyboard for menu), i assumed the game was not finished and that level 1 was the last one, if it weren't for the feedback here. I had to play again, because i really didn't expect the keyboard to come in play
- As mentioned, the text was a bit hard to read. Use an easier to read font and choose a color that doens't clash with the background
That said, the concept was interesting, it got my mind imagining possible mechanics and I couldn't wait to have multiple colors, like level 7. As mentioned, shorter levels would have helped a lot!
SubmittedDye Hard
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Lv. 3
Thank you for playing my game. I am glad that you actually went this far since I didn’t think anyone had the determination to do that. The first 3 levels were supposed to be tutorials. Like since you don’t know any controls aside from clicking and you click and see that it changes but doesn’t match the color most people would click again. After looking at live-streams I saw that my idea worked. There was only one big fatal mistake: I made the levels too long making people to believe that the whole game is like that.
About the cycle thing: I intended to make it so that you cannot go through colors several times because that would add another layer of challenge, but I guess I that made the game too hard and boring, so I will consider it.
I rushed the graphics at the last moment so no questions about the visual quality lol.
Overall I should make the game easier, shorter, and more beginner friendly. Thank you for the feedback.
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Lv. 8
It has a nice concept to it! In the future you could experiment with more audiovisual feedback to the player's actions - something as simple as a particle burst when the squares reach the wall with the right color would go a long way to adding to the satisfaction of progressing through the levels! Maybe add in some sort of combo mechanic as a way to achieve the level goal faster as well? :)
There's always room for improvement, and the cool thing about these game jams is that they are fantastic for trying out new things and getting a game out there, so keep experimenting and learning and don't ever be discouraged if it doesn't turn out exactly as you had in mind (for me, it never does! 48 hours is a short time and it's easy to get carried away).
SubmittedHard-Pressed to Save the Universe
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Lv. 1
The game itself is really plain, and I think there could have been more done to make the game feel more complete.
Because you cannot actually cycle through the colors (from what I played), it turns more into just click the squares a certain amount of times until it hits the right color. It might have been a lot more interesting if you could cycle through all of the colors, making it so the player would have to be a bit more careful about the color they land on!
Another interesting concept could have been to make it so that the colors thrown out are randomized, as well, which might play well into the previous mechanic of cycling through colors. Maybe some colors are already the right color, so you wouldn't need to click on those, and if you do, you mess up and need to fix it!
Overall, I think this game just needed a bit more time to reach a point where it would have been more interesting to play and integrated into the theme better. I think I can see the concept the game was going for, and I appreciate the attempt at it, but it just isn't there yet!
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Lv. 3
I really like the concept of this. This might just be a personal preference, but I would have liked to see them falling down instead of going to the side. Good job!
SubmittedRainbow Hyperdrive
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Lv. 7
I think the concept behind this game could be polished into something quite fun! Especially if it was a mobile game. I like the broad idea of it.
The first level was quite long, and I wasn't sure if it was just an infinite level at first. One thing I didn't personally like was how much clicking was necessary for certain colors, so it might be nice to have some alternate way to choose the color, like hitting a key before you click, or maybe when you click it gives you a radial color wheel of the 6 colors to choose from.
The text was a bit hard to read as well, since the color seemed to match the background, and the drop shadow was blurry.
Overall, I like the concept, and it fit well with the theme. Cranking out a game in 48 hours is definitely not easy! I could definitely see this being turned into something compelling with a bit more time!
SubmittedFrom a Certain Point of View
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Patron
I like the concept of this game quite a bit but it's pretty barebones. If you touched it up with some nice flair, effects, etc. and just generally expanded on this conecpt, it could be pretty good.
SubmittedUGBY MUMBA
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Lv. 3
Thank you for playing the game. I know that the game was generally lackluster. I decided to go with something I had never done before just for the sake of being original. In the end I spent 99% of the time just coding the physics of the game instead of testing or making good assets. But I will work on the game and improve it.
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Lv. 3
I enjoyed the game especially at the start. It found it oddly relaxing to click the squares. I just started clicking away.
I agree with the feedback below that the levels could be a lot shorter. At least half of what it is now I think. I played till stage 3 of which the difference was clicking the block three times instead of once. You might have had it in later levels but what would have been cool is if you had a timer that changes the color of the left bar (with which you have to match the colors). Then as the player I would know when I have to change the colors again which would make the game a lot more dynamic. For the UI consider using better contrasting colors because the information was a bit difficult to read.
SubmittedColor Defense
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Lv. 5
You should put a description on your page, maybe include a logo. Congratulations on finishing and publishing this entry! I think the pacing could do with a bit of work (it was a bit easy to complete) and I didnt' seem to see a level two once I got to 350 points. A bit of variation and difficulty would go a long way, but a nice relaxing game to play.
EDIT: My mistake! I missed the keybind to proceed, and ended up playing more levels. I do think they take a bit too long to complete still. MAke the boxes randomize the colour they spawn as, and maybe have them move up and down as the go across the screen top make them harder to click. Still enjoyed this zen game :)
SubmittedILLUMINATED
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It's a good concept, but the initial levels should probably be shorter so it doesn't feel as boring at the start. I think adding flashy visual effects when the blocks change color would make the game a lot better.