Endless runner where you must match the shield to the incoming obstacle.
Use the arrow keys to active the shields.
I'm sorry for the lack of audio.
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Lv. 13
Simple, but fun and well made! I included it in my GM48: Colors are Important compilation video series, if you’d like to take a look. :) https://youtu.be/qBo44ANf_gg
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Lv. 67
Oh not a bad concept!
- (nitpicking) I am not a fan of how the white outline works on the text. It feels weird because the white pixels on the edges/round part aren't connecting even diagonally, so it feels like the white part is chopped off.
- Not gameplay related, but I think the multiple colours on the title (in thumbnail and banner) are distracting, making it a bit harder to read) (also, nitpicking but you're lacking black on the "H" :p )
- I think that the difficulty was ramping up a bit too fast. Woud have liked it a taaad slower. (Although it's also because of the keyboard layout mentioned by other players, cause as a result the game feels less intuitive)
- The trails (on the player instance and color bars) really give a satisfying feel!
- I really love how losing creates some kind of colorful rainbow-like firework! That's a super cool touch!
SubmittedDye Hard
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Lv. 17
Cool game, simple but fun! Quite addictive because I always thought "damn, i could have avoided this death if my brain worked faster" so I tried again and again :D
SubmittedMoody Golem
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Lv. 3
haha. Thank you so much for playing :) I'm glad you enjoyed it
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Lv. 2
Ah I actually had an idea pretty much just like this before we settled on Plastered Painters. Cool stuff! It was fun playing it! It got hard pretty fast though, but that's not really a problem or anything. Nothing much else to add, looked nice visually too.
SubmittedPlastered Painters
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Lv. 3
Hah that's awesome! And Thanks :)
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Lv. 4
It would be really fun to make a port of this in a pico8 tweetjam because of it's simplicity. When the white bar came by initially I freaked out because I didn't see a white arrow but understood it a second later XD. I was actually going to suggest the same things Croaks said about the primary colors. Great work ;D
SubmittedCHAMO
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Lv. 3
Yeah, that would be awesome to see! The white bar was one of my favorite things to see my wife react to when she was trying it for the first time. She also freaked out a bit :'D Thank you so much for the feedback :)
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Lv. 1
Really nice game! Really addicting, reminds me of flappy bird.
This could easily be a game ready to come out on mobile and I'm pretty sure would make good bucks with ads revenues!
Very nice! Excellent job!
SubmittedNobody's story
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Lv. 3
Thank you! I'm glad that you liked it.
If I had the GMS mobile license I would definitely look into making it mobile ready!
Cheers
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Lv. 4
I really appreciate how tight the controls are. The game is so simple that there's very little to hide behind and the things that are there (like I think most people have already said) are really tight. That's so tough to do and it's really inspiring to see how you nailed that.
I might also be echoing other feedback by saying I wish there was more I could do to interact with the game. I appreciate the challenge, but because it's so straight forward to figure out a lot of the mystery is gone. I'm excited to see how you vary player interaction with the game beyond just the 1:1 key to barrier.
Say for instance what if instead of those four colors mapped to the keys it was just the three primary colors? Then you would be able to integrate secondary colors into the barriers and have players combine keys to survive by mixing colors.
I think the reason I mention something like that is, like others said, the style and flow is so nice and tight that I want more. In my mind that means your entry is really successful for a gamejam like this because now I want to see what comes next. Congrats!
SubmittedGhosties
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Lv. 3
Thank you for this amazing feedback! I had thought about the mixing of colors, but I was afraid it would be too much for people to think about. I have plenty of ideas that I would have liked to put into the game, but I just didn't have the time. That being said, I haven't decided if I want to continue making this into a real game yet, but I'm still thinking about it. :D
Cheers
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Lv. 12
I really enjoyed the visuals (UI style in particular) and I like how such a simple game can be fun.
Great work!
SubmittedGalactic Graffiti
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Lv. 3
thank you! I'm glad you liked it!
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Lv. 7
This game has definite potential as one of those "just one more try!" type of games. I played it many times, but only managed to reach 148 two times. I don't know if that's good or not, but it's a really fun test of reflexes and muscle memory!
I appreciate that the game didn't try to do too much, but instead, everything it DID do, it did well. The art style was very cohesive and the color choices were great. The attention to detail in the particle effects were also a nice touch. I really like the way the buttons look when you press and release them and the way you made the character aesthetically pleasing when it certainly could have been a dull, white, stationary object!
What is in the game is tough to criticize, because it's all quite nicely polished, so I can only wish that there were more to it. More gameplay variation, music, more sound effects. But that's the nature of a lot of jam games! My entry is certainly guilty of all the same things.
This game feels like a lesson to me on how you can maximize interest with simple, fun mechanics. It is packaged and presented very well, entertaining, and I appreciate that it's available in HTML5!
Really well done!
SubmittedFrom a Certain Point of View
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Lv. 3
Thank you for this in-depth feedback! 148 is a decent score :D
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Lv. 1
A pretty solid, and simple game! The presentation was nice, and the concept itself was executed well enough! It also fits the theme of the jam.
I think the only things I could really say about it are that the controls feel a bit weird, and that the game could definitely have used some sounds or a single looping soundtrack. The use of arrow keys is a bit strange, since the UI on the screen doesn't match the physical layout on a keyboard, so its hard to match the colors with the buttons.
Overall though, a very good submission!
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Lv. 3
Thank you for playing it Bird. It's unfortunate that I didn't think about the key layout earlier, but a lot of people have mentioned it, so I uploaded an updated version to itch.io
https://gooseninja.itch.io/rainbow-hyperdrive
Cheers
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Patron
This was good simplistic entry, too bad you didn't add music. Well done.
SubmittedLighthouse.
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Lv. 3
Thank you. Yeah, it's a shame. I tried making some music, but it was last minute and I personally think it would have ruined the players experience haha.
Cheers
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Patron
I completely agree with Jon Drobny's feedback. The thing I'd love you to change the most is the layout of the buttons on the bottom :3
SubmittedPerceptive Existence
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Lv. 3
haha yeah, that seems to be a popular request. I uploaded a version with a different layout here:
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Lv. 1
You expressed really great shapes and energy with very few pixels, I'm impressed! Presentation is great. Difficulty ramp is fun. Obviously, sound is the one major thing it needs more of.
Great job!
SubmittedSuper Light Odyssey
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Lv. 3
Thank you so much! I'm glad you liked it. Yeah it's a shame I didn't get more audio in there ;(
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Lv. 4
It's a pretty good pass-time! However, you have the buttons displayed so one might think you could change colors by holding those down if they wanted. I'd recommend doing that.
This could also easily be ported to mobile by making those buttons tappable.
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Lv. 3
Yeah, the plan was to let the player choose if he used a mouse or the keyboard. But in the end, I felt like it was a low priority requirement.
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Lv. 3
Nice entry! I liked how well it all fit together. The core concept is strong; I agree with others in that it would be pretty close to being a complete mobile game. A minor UI suggestion - the button prompts arranged in a row at the bottom confused me, especially as the game got fast - if you arranged the prompts in a little triangle like how the arrow keys are laid out on the keyboard, there'd be a slightly smaller cognitive delay for beginners between seeing red and knowing to press the up key. Great job!
SubmittedPetri
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Lv. 3
Thank you! I'm glad you liked it. That is very good feedback. If I take this thing further I will check out how it looks with a set up like that. I have also thought about just changing the keys the player has to press to something that's in a line on the keyboard. And if I get a mobile license for GMS 2 I will make a mobile game out of this :)
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Lv. 5
A fun little challenge. The concept is very basic, but incredibly well executed. Nice job.
SubmittedWatch Your Tone
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Lv. 3
Thank you. I was afraid it was going to be too basic. But I'm happy with the outcome :)
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The graphics are weary nice and the controls are easy to understand although the game quickly gets weary fast and hard.
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Lv. 3
thanks. I like my games hard haha.
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Lv. 5
I like how complete this feels, would make a great mobile game. The speed increases at a nice pace. I see you didn't have time for audio, which would have added a lot, but this is an addictive little game. Enjoyed my experience with it.
SubmittedILLUMINATED
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Lv. 3
thank you. I'm glad you liked it :) Yeah, it's a shame about the audio. I might add to it later.
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Lv. 21
The simple mechanics and very nice art make this game feel very polished for a 48 hour jam. The only thing I really felt it needed was more auditory feedback, and probably some music. Otherwise, very well done.
SubmittedChroma Crawl
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Lv. 3
Thanks! I tried adding some audio, but the sounds I came up with just made it worse :'D If only this was a 72 hour game jam haha
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