This is a solo project. Although some graphical polish is missing, I think the exciting couch co-op gameplay is well worth your time.
It is about a group of Anti virus defenders protecting their cyber core from network invasions, but all in a top-down zombie survival rampage.
Featuring 4 distinct classes with unique abilities and weapons, and action-packed wave arena combat, this game makes use of the 29th GM48 challenge theme by incorporating a colored-phase system that is sure to keep you on your toes by constantly switching up gameplay and keeping a high risk reward situation with ammo. It may be obvious what some of the colored phases are, but I have intentionally left some of them vague. See how many waves or zombies... i mean Viruses you can beat!
CONTROLS:
Up to 4 players using only XInput controllers (I may release a more polished LAN version soon, featuring more input types. Sorry but this was the best I could manage under the time constraints.)
RIGHT TRIGGER: Shoot
LEFT TRIGGER: Melee
RIGHT BUMPER: Ability 1
LEFT BUMPER: Ability 2
LEFT STICK: Move
RIGHT STICK: Aim
X: Reload
A: Revive downed player (must be adjacent to downed player)
Thanks for playing!
-
Organizer
Co-op games are really rare for a game jam. It's just difficult to get many players to play it, and they are not really tuned for solo gameplay either. I didn't anyone to play with, but I'm sure that it would have been more exciting with more players.
Making the game controller-only excludes a lot of players, unfortunately.
That and the co-op style really limits how many players your entry will have.
I did enjoy playing it. Thanks for participating!
-
Lv. 3
Unfortunately, I don't have a controller to play this game. It would be sweet if you could put up a video of the game :) I'm very curious about it
SubmittedRainbow Hyperdrive
-
Lv. 8
Sure, I can set up a 4-player game and film it to show you more, I think it's actually a pretty fun game mechanically with a group.
I made an updated version outside of the game jam with bug fixes, QoL, and a little more variance that I'm using as a prototype for an online game in the future.
-