Special Thanks to Taizen for the Music!

Controls: Game is best played with an xbox controller. Movement: WAD/Left Analog breaking:S Thrust:Shift/Left Trigger Primary Weapon:Right Control/Right Trigger Secondary:Right Shift /Right Bumper Color Change: Arrow Keys/ Gamepad Face Buttons

A poor decision to use the Green Color cycle for confirming stuff in the shop on my part, due to it being the A button on xbox, lead to it being kind of confusing on keyboard, it is the down arrow, and to leave the store at any point you just thrust away from it with Shift/Left Trigger.

Due to last second rushing, i wasn't able to test the mission system properly, so unfortunately the first mission loops and is the only mission playable in the GM48 build, and also enemies unfortunately die when they leave the room, but there wasn't anything put it to prevent enemies from flying outside the boundaries, so alot of enemies just end up dying on their own.

We're really proud of the direction it was heading, and probably 2-3 hours after the deadline it was fairly polished, we intend to add more content and release it in the future in some form. Thanks for reading!

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  • Jupiter Hadley
    Lv. 13

    I don't think I had enough time to really understand the game. I included it in my GM48: Colors are Important compilation video series, if you’d like to take a look. :) https://youtu.be/jmAfNqkuezc

  • voxeledphoton
    Lv. 4

    -- A lot of this is covered on the description of the game but just wanted to give my first thoughts upon playing without the details in the description. Great work on this ;D seems to be coming along well!

    The gui text in the shop is hard to see with it blending with the background. The gui also covers the ship when you first start out and also covers a large portion of the screen. I was really disoriented when the mission started and sent me up then I teleported to the bottom of the room. The shift key seems to be sensed even when the game isn't in focus. I also didn't see how much "Gil" I had when I was in the shop. The down arrow key is also a weird choice for selecting and took me a bit to figure out how to exit the shop (shift key). Somehow I ended up with -250 Gil after purchasing the first gun and shield. I got a prompt from the lady to come to the shop to learn about the color mechanic but she never said anything about it. The rocket sound keeps playing over itself when it starts a new mission. It took me a while to figure out which key is for shooting. The art is amazing but as others have said try to keep the same resolution throughout all the art assets so things don't feel out of place. The music fits really well but the sfx could be a bit better. Sometimes the ai pushed me into the sides and I'd get stuck, they also appear to die when they leave the room (might have been linked to wanting to destroy bullets upon leaving the room).



    Lv. 36

    This is very different from the other games I've played in this jam. First off, the art is unbelievably good. That woman in the shop is like the Mona Lisa of pixel art. I wish everything looked as good as that. Everything doesn't look good, though. The room transitions feel bad and alternating pixel resolutions don't look great.

    The controls feel very good but the gameplay with them could be more exciting. The bug that causes enemies to die if they go offscreen breaks the gameplay a bit :(

  • FrogWax
    Lv. 5

    The art was amazing, and particularly on the space station! The keyboard controls were a bit odd (pressing down to accept for example), but once i got the hang of it, a lot of fun to be had. The weapons were really satisfying, as was the movement. You got the physics just right. Sometimes an enemy ship or two would ram me and try to force me off the screen - agressive af. I really enjoyed the aesthetic, great job!

  • kris24

    Art and style were really cool. I liked the music but since it's very "in your face" it got a bit old after a bit. The controls (with 360 controller) were easy enough to pick up, except for the shopping/menu stuff. Even with your explanation in the description I'm still a bit confused haha. However, flying was a bit frustrating, it was all to easy to end up circling the coin pickups instead of actually getting them. The AI feels much more nimble and maneuverable compared to the player ship.

    Sweet start to a game though!

  • Hikikomori
    Lv. 1

    Very nice graphics and art style! The control where a bit hard to figure out ( but I did play with a keyboard and not a controller) . First mission get over very quickly considering the ship get destroy if it gets out of boundaries.

    Overall this is a very really neat style but would have loved to have more gameplay =D

    Expand the game and you got a really nice shooter here! Keep up the good work! Loved it!

  • Jaspo
    Lv. 16

    Well I DID figure out the controls, after a bit of blundering, though. I liked the Raging Skies feel (a very old but fun GM game with similar controls and atmosphere) but it seemed the enemies were a bit too weak, or there weren't enough of them, and most of the time the mission was cleared without all of them getting destroyed. Pretty good art and mechanics though. Kind of a hidden gem due to only being rated once so far. Maybe an image or GIF of the spaceship firing would've been a better choice for the preview image. controls: WASD: movement, L Shift: boost, R shift: special weapon, R control: standard weapon, arrow keys: change weapon color.

  • Anonymous
    Anonymous Avatar

    5yrs ago

    I couldn't figure out the controls.