Description
Instructions

Your pet has powers based on the fruit it eats.

  • Blue fruit gives ice power
  • Orange fruit gives fire power

The song changes for each power!

You need to hit the trees' leaves to drop fruits.

Use the power to affect the blocks. You can only use power when not moving and not underwater.

The power obtained has different impact in blocks:

  • Fire power burns wood and destroys ice.
  • Ice power freezes water and destroys fire.
Controls
  • Move Left: A or arrow left
  • Move Right: D or arrow right
  • Jump: W, space bar or arrow up
  • Power: arrow down

Android

  • Tilt the device to move left or right
  • Touch the left side of the screen to use power
  • Touch the right side of the screen to jump

It is pretty experimental. The game is designed for keyboard, but I decided to see how it would be in Android, so, please, play it only if you're curious.

Notes
  • There's no restart button. There are a few conditions that needs to restart the stage, but I ran out of time.
  • I didn't had time to implement all sound effects.
  • There's no start screen but the game is not time based
  • You can switch to full screen with Alt + Enter

Took 9h30min to make this game.

Feedback
You must be logged in to leave feedback
Log in Register an account
Summary

Dungeon Escape presents an interesting puzzle concept involving companion mechanics, but players found the gameplay somewhat repetitive due to backtracking and limited puzzle variety. Controls and jumping mechanics received mixed feedback, with some players noting imprecision and unexpected deaths. The game's art and music were praised, especially the dynamic music tied to companion powers. Suggestions for improvement include adding animations, checkpoints, more diverse puzzles, and better control responsiveness.


Gameplay Controls Companion Mechanics Art and Music User Experience Creativity/Concept Generated by AI based on the feedback Dungeon Escape received.
  • abso1ution
    Lv. 7

    Nice game, only criticism is that you end up back tracking a lot to get powers so it takes a lot of time to get back to where you were if you die.

    Push Pull
    Submitted

    Push Pull

  • Maytch
    Lv. 2

    Nice initial puzzle but I think it needed a few other puzzles in. I also didn't feel as if it was about companions enough, perhaps if they were separate and you could switch between them. Now the big one has to grab the fruits and throw them to the smaller companion, who can crawl into areas the big guy couldn't to open up the way.

  • StereoJunkie
    Lv. 4

    Nice idea, it feels like you had an idea for opposite elements and you had to improvise so you changed that idea to work with a companion. I love that kinda improvise. >try and work on adding some animations to the player so it feels a bit more alive.

    >also make it so you can jump at shoot, that seems fun.

    • Brupibo
      Lv. 10
      Brupibo Developer of Dungeon Escape

      6yrs ago

      Thank you! It was a very helpful feedback. My plan was to animate in Spine but I ran out of time. I might upgrade it later on. The jump part it is easier to do. And I agree, mainly on Android, being able to shoot only when static is annoying.

Post-mortem

From Idea to Game in 48 Hours

Join thousands of GameMaker developers who have discovered the joy of game jams.

No experience? No problem. GameMaker developers of all skill levels and backgrounds use the gm(48) game jam to create games, learn new skills, and connect with the community.

Ready to start your game development journey? Create an account and join the next gm(48) game jam!