I lost interest and motivation so here's the unfinished version of the game

controls: arrows + z & r objective: reach the portal

there's a time slow down mechanic but I didn't know what to do with it but you can slow down time by pressing pagedown

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  • Tero Hannula

    Haha, I tried to use slowdown effect to max, game and Chrome crashed ^^"

    It was short fun, fast-tempo and the idea for player was well, unconventional. I just couldn't pass that one level, where enemy is standing at the ledge in the beginning, kept dying more than I counted. At first encounter with enemy, I noticed that if you are next to enemy and shoot, bullets register as hit but enemy doesn't take damage (I kept shooting until I died, next try I was bit further away and it died pretty fast).

    Couldn't control my shooting direction :/ But it was funny game otherwise, reminds me some flash games.

    Edit. Hey btw, artistic content should be made during the jam, sooo the music?

  • Jupiter Hadley
    Lv. 13

    Intense game! I included it in my GM48: Countdown compilation video series, if you’d like to take a look. :) https://youtu.be/WM7q7yEUpUY

  • Kwis
    Lv. 67

    Pretty juicy! But insane difficulty. Eneemies damage your timer so quick and you put them in very, very inconvenient spots :/

  • Veralos
    Lv. 38

    Really cool game. It's got some simple mechanics but the extra effects like the trail and screen shake really spice things up make it a lot of fun to play. Losing time when getting and gaining it back when killing an enemy is interesting. The wall jump is cool when it works but I found the controls for it a bit finicky and couldn't do it well a lot of time. Unfortunately, I had to give up on the level when you only have 4 seconds and an enemy is above you at the start.

  • Lone
    Lv. 9

    Fun little game. I had a lot difficulty with the controls, but other than that it was fun. Good little game for a jam :)

  • Adrien Dittrick
    Lv. 11


    Cool music and fun effects. But that last level was really hardcore.

  • Ramkey
    Lv. 2

    The music, oh, I just couldn't stop playing it because of the music! The game feel was awesome. Also, the slowdown effect and the shooting. I feel like the game can go without them.

    Lv. 36

    Wait, was there a slowdown effect? I need to read the description more often. Well, I completed the level where you start with 4 seconds without it. After that was I stuck because pressing "Z" didn't let me go to the next level.

    This is too similar to my game. Both are timed platformers with a wall jump mechanic. I wish my game were about a potato with a gun.

  • Jamblefoot
    Lv. 8

    For what it is, this has pretty nice handling. Does the gun work at all? The slowdown effect was pretty cool, and helpful for dodging those darn staplers. Couldn't figure out how to shoot them in their dumb stapler faces. Fun little game, though. Great job!

  • FoxFX
    Lv. 2

    The controls for this game was pretty difficult to understand at first, but I could tell the graphics and the trail effect are proof you put much thought into this game.

    I feel that having a more generous level designs in the first 5 or so levels could lead future players a lot smoother into the game. I feel leading through your levels to teach certain mechanics in the game is a very good practice.

    Overall, a very well done submission.