So there's defiantly some things that I would've done differently. First, being make the thumbnail thing more appealing because its pretty bland, and dark. Second, add more colors, and don't just use grays and blacks. Third, being better sound, and something more then an annoying landing sound. And as a final thing, defiantly, defiantly make it more original. Because a basic platformer isn't that exciting.
Use WASD or Arrow Keys to move.
Press SHIFT to select/climb ladders/go through doors.
Press R to restart if you mess up.
You can also press SHIFT to talk to other crate (with eyes and stuff) to talk to them.
This was my first game that I made for a game jam. I hope you like it! I'll probably work on a post-jam version which I'll post on Gamejolt.
If you drop a crate on a guard, then the guard gets stuck.
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Lv. 67
Ironically, your game doesn't use the mouse while it has a custom sprite. While in this jam, several games use the mouse but don't have custom sprite, aha
- Switching states feels weird. You should be able to switch state when jumping from a ladder.
- getting crates stuck is annoying
- Seems to be too easy being touched by enmies
- Tutorial is just a simple level, not really a tutorial. Doesn't tell you there is a double jump! Also you can apparently hide? That also is not explained :o
SubmittedPlease, Move To The Circle
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Lv. 11
Thanks for playing the game! I just added the mouse as something fun, no reason behind that. The ladder part was something I added when designing the last level, and it worked good enough so I added it. I don't know what you mean by getting stuck in crates though, because I have never had that happen before. The enemies are sorta easy to not get hit by, but if they're walk speed is fast enough, then they're a little harder to dodge. About the tutorial part... It says in the description of the game that you can talk to the smiley crate dude by pressing shift, and he'll talk to you, and the double jump/hiding is explained along the levels. But besides that, thanks for playing the game!
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Lv. 13
Challenging game! I included it in my GM48: Countdown compilation video series, if you’d like to take a look. :) https://youtu.be/XYwEvzCa2b4
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Lv. 11
Thanks for playing the game! Just a couple things about the video though. I don't know if you read the description, because when you got stuck at the second level, I don't know if you knew to press 'R' to restart. About the door thing though, I think that I should've said something about the doors in the tutorial or on the game page, so sorry about that. But besides that, thanks for playing!
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Lv. 38
This is overall a well put together platformer. The core movement works and there's are no noticeable bugs. The level design is pretty well done and offers several new mechanics to mix things up. There's a solid amount of content and thought put in given the limited time frame.
However, there are a lot of little things that make it feel a bit off. The movement is slow and the base jump height is small so it can be a bit tedious moving around. Despite having a tutorial many of the mechanics are unexplained. I was stuck for a while before figuring out there's a double jump. You can also fall faster and hide from guards by holding down but this isn't needed let alone explained. Also, the time limits are overly generous so the time never really factors in.
Presentation wise it looks pretty good though. The visuals fit together well and it's neat how the player's status as a box fits with the ability to hide. The audio is a bit lacking on the other hand. It's quite limited and the landing sound gets a bit repetitive.
Finally, the replay feature is cool but it seems unnecessary, especially for a game jam game.
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Lv. 11
Thanks for playing my game! I don't know if you knew this or not, but the other crate (in the tutorial) who appears throughout the game, if you press shift while standing next/on them, then they'll talk to you, and that's sorta how the tutorial works, so sorry for that not being explained. I agree with you on the audio part, it does get annoying fast. Also, for the replay feature, I didn't know what to add, so I just added a replay feature just as something fun for the end of the level.
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Patron
I'm not sure what the tutorial was since it didn't really explain anything ahah :D (especially the exit, I'm not sure why we should press anything to end the level).
The game is pretty basic and simple, so I restarted it to test out what happens when time runs out and it doesn't do much :( It's not even that big of a deal since other things send you back at the start of the level. Not having the option to continue would be a little harsh though, so I'm not sure what should have been done about that.
An aside about clarity: crates that you can push should be easily identified from other objects, especially since you also have background crates here (and even your character is one! :D)
Anyway, good job on the game!
SubmittedBoyard
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Lv. 11
Thanks for playing the game! About the exit part, I was going to add little secrets at the end of each level if you didn't go through the doors, but I partially forgot to and I partially didn't want to.
Also, about the time thing, the difference between the time running out and the guards catching you, is that when the guards catch you, the timer doesn't reset, only your position does. But when you die, I thought that dying would've been more of a penalty but I accidentally made the levels too short to the point where dying wasn't much of a problem.
Also, about the crates, I totally agree with you. I don't know why I didn't make the crates that you can't push darker or something (xD).
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Lv. 17
Congrats on finishing your first jam! The game feels pretty complete, but there were a couple of things I would change.
Since you restart the level if you die, it seems like the timer should restart as well? Although you could do some interesting level designs where you press switches and then intentionally death warp to the middle of the level.
Also, I would avoid the shift key when possible (because of sticky keys). It wasn't too much of an issue here, but it's something to watch out for.
Anyway, great job!
Submitted3, 2, 1... Evolve!
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Lv. 11
I had the timer reset at first when you died, but then the timer wasn't really a problem. So I made the timer not reset because it sorta added a penalty to dying. And about the shift key, I completely forgot about sticky keys, because I disabled them on my computer xD.
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